Spell Ideas: The Marksman
Sept 17, 2018 18:25:20 GMT -8
Post by Sora-No on Sept 17, 2018 18:25:20 GMT -8
Spell Name:
Arcane Blast
Spell Main Element:
Arcane
Spell Sub Elements:
Varied
Affinity Strength:
4
Function:
An advanced form of Arcane Shot, created by The Marksman. Here, the castor coats four rounds in arcane energy, letting the castor fire off up to four different elements, each exploding on contact. This could be a multitude of different elements, and all can do a different thing with each blast. This removes the bullet's actual damage, replacing it with a round made of said element.
Element:
Fire: Fire Explosion
Water: Coats what is in the blast radius in ice
Lightning: Stuns those in the blast radius
Light: Fires a blast of light, flashing those in the blast radius and can blind who the round originally connects with
Wind: Knocks down enemies hit in the blast.
Sound: Leaves those in the blast radius with ringing ears, and can temporarily incapacitate
Shadow:Leaves a blast of smoke-like shadow, acting as a smoke screen
Life: Heals what was hit directly with the bullet, with an affinity of 1 (affinity of 4 if all four shots are used)
If the castor does not have the element they use as their primary, secondary, or tertiary element, the mana cost is doubled (2 mana per shot normally, 4 if element they don't know)
Availability: Only can be taught by The Marksman. Firearms only
Spell Name:
Hyper Focus
Spell Main Element:
War
Spell Sub Elements:
N/A
Affinity Strength:
3
Function:
This hypes up what the castor can see and hear, letting them react accordingly in a short duration. This does not increase their movement capabilities, but does increase their reaction time immensely.
Availability: Open
Arcane Blast
Spell Main Element:
Arcane
Spell Sub Elements:
Varied
Affinity Strength:
4
Function:
An advanced form of Arcane Shot, created by The Marksman. Here, the castor coats four rounds in arcane energy, letting the castor fire off up to four different elements, each exploding on contact. This could be a multitude of different elements, and all can do a different thing with each blast. This removes the bullet's actual damage, replacing it with a round made of said element.
Element:
Fire: Fire Explosion
Water: Coats what is in the blast radius in ice
Lightning: Stuns those in the blast radius
Light: Fires a blast of light, flashing those in the blast radius and can blind who the round originally connects with
Wind: Knocks down enemies hit in the blast.
Sound: Leaves those in the blast radius with ringing ears, and can temporarily incapacitate
Shadow:Leaves a blast of smoke-like shadow, acting as a smoke screen
Life: Heals what was hit directly with the bullet, with an affinity of 1 (affinity of 4 if all four shots are used)
If the castor does not have the element they use as their primary, secondary, or tertiary element, the mana cost is doubled (2 mana per shot normally, 4 if element they don't know)
Availability: Only can be taught by The Marksman. Firearms only
Spell Name:
Hyper Focus
Spell Main Element:
War
Spell Sub Elements:
N/A
Affinity Strength:
3
Function:
This hypes up what the castor can see and hear, letting them react accordingly in a short duration. This does not increase their movement capabilities, but does increase their reaction time immensely.
Availability: Open