Valoris
Mar 30, 2019 21:35:40 GMT -8
Post by SiriusFlux on Mar 30, 2019 21:35:40 GMT -8
1.
Spell name: Infect
Spell Main Element: Plague
-Spell Sub Elements: Death, Life
Affinity Strength: 3 at base
Function: A mutated form of life that takes more life than gives, the caster aims a corrupt life energy to a target with an open wound to infect it. The stronger the affinity for life or death, the stronger the infection is to the victim. Death mages can combine this with decay to buff the effects of infect or vice versa. To speed infection, the caster spends 5 mana per post as long as they are still concentrating on the target.
Availability: Open
2.
Spell name: Spoil
Spell Main Element: Plague
-Spell Sub Elements: Death
Affinity Strength: 1
Function: Instead of inflicting illness directly to a living target, the caster attempts to spoil edible items in a form of decay that inflicts illness when digested in attempts to render the target disabled and easier to kill. The severity of the spoiled food increases with higher affinity.
Availability: Open
3.
Spell name: Toxic Miasma
Spell Main Element: Plague
-Spell Sub Elements: Death, Plant
Affinity Strength: 1
Function: A controlled breath attack that causes noxious and malodorous gas to spew out of the mouth. The gas itself can cause illness, difficulty breathing, and can cause a target to collapse and be rendered unable to move. The longer one stays within this breath attack can have sever outcomes depending on the affinity.
Availability: Open
4.
Spell name: Vile Bile
Spell Main Element: Plague
-Spell Sub Elements: Water
Affinity Strength: 3
Function: Aimed projectile vomit that can cause unpleasant results. The user will vomit in the direction of the target ejecting matter from the stomach through the mouth with precision. Depending on the affinity of a individual it will ether just burn the skin or start melting through flesh and even in some cases metal.
Availability: Open
Affinity - Acid Strength
3 - Burn Skin
6 - Eats Soft Tissue
9 - Melts Metal
5.
Spell name: Raise Dead
Spell Main Element: Undeath
-Spell Sub Elements: None
Affinity Strength: 1
Function: This spell is able to raise the dead. Depending on the affinity level effects what is able to be raised. Intelligence of the risen is also determined by the affinity range.
Affinity - Body Size Max - Number of Bodies Raised(based on size cap) - Number of 'Human' Bodies Raised
1 - Very Small Creature - 5 - 1
4 - Small Creature - 7 - 3
7 - Medium Creature - 9 - 5
10 - Large Creature - 11 - 10
Availability: Open
Spell name: Infect
Spell Main Element: Plague
-Spell Sub Elements: Death, Life
Affinity Strength: 3 at base
Function: A mutated form of life that takes more life than gives, the caster aims a corrupt life energy to a target with an open wound to infect it. The stronger the affinity for life or death, the stronger the infection is to the victim. Death mages can combine this with decay to buff the effects of infect or vice versa. To speed infection, the caster spends 5 mana per post as long as they are still concentrating on the target.
Availability: Open
2.
Spell name: Spoil
Spell Main Element: Plague
-Spell Sub Elements: Death
Affinity Strength: 1
Function: Instead of inflicting illness directly to a living target, the caster attempts to spoil edible items in a form of decay that inflicts illness when digested in attempts to render the target disabled and easier to kill. The severity of the spoiled food increases with higher affinity.
Availability: Open
3.
Spell name: Toxic Miasma
Spell Main Element: Plague
-Spell Sub Elements: Death, Plant
Affinity Strength: 1
Function: A controlled breath attack that causes noxious and malodorous gas to spew out of the mouth. The gas itself can cause illness, difficulty breathing, and can cause a target to collapse and be rendered unable to move. The longer one stays within this breath attack can have sever outcomes depending on the affinity.
Availability: Open
4.
Spell name: Vile Bile
Spell Main Element: Plague
-Spell Sub Elements: Water
Affinity Strength: 3
Function: Aimed projectile vomit that can cause unpleasant results. The user will vomit in the direction of the target ejecting matter from the stomach through the mouth with precision. Depending on the affinity of a individual it will ether just burn the skin or start melting through flesh and even in some cases metal.
Availability: Open
Affinity - Acid Strength
3 - Burn Skin
6 - Eats Soft Tissue
9 - Melts Metal
5.
Spell name: Raise Dead
Spell Main Element: Undeath
-Spell Sub Elements: None
Affinity Strength: 1
Function: This spell is able to raise the dead. Depending on the affinity level effects what is able to be raised. Intelligence of the risen is also determined by the affinity range.
Affinity - Body Size Max - Number of Bodies Raised(based on size cap) - Number of 'Human' Bodies Raised
1 - Very Small Creature - 5 - 1
4 - Small Creature - 7 - 3
7 - Medium Creature - 9 - 5
10 - Large Creature - 11 - 10
Availability: Open