Aiden / 'Serthis the Golden' Spells
Apr 7, 2019 20:46:44 GMT -8
Post by SiriusFlux on Apr 7, 2019 20:46:44 GMT -8
1.
Spell name: Self-Illumination
Spell Main Element: Light
-Spell Sub Elements:--
Affinity Strength: 1
Function: Light mages possess an internal ability to create light off their own bodies. This can be used to make them beautiful and in a sense more desirable but also used to blind someone within close proximity of their person.
Availability: Open
2.
Spell name: Explosive Luminous Orb
Spell Main Element: Light
-Spell Sub Elements: Fire
Affinity Strength: 5
Function: When gathering enough light, it eventually becomes a destructive force capable of inflicting damage. The user can create a dense orb of light and send it to travel in a direction or bounce off walls and then detonate it, inflicting burns to those unaccustomed to intense light.
Availability: Open
3.
Spell name: Animated Photo-construct
Spell Main Element: Light
-Spell Sub Elements:--
Affinity Strength: 6
Function: A slightly more advanced use of Photo-constructs, these are moveable by the user and can be used as a form of weapon like flying daggers or lances and can travel with the photonmage rather than stay in one spot.
Availability: Open
4.
Spell name: Life Steal
Spell Main Element: Life
-Spell Sub Elements: Death
Affinity Strength: 5
Function: The caster is capable of stealing life forces from enemies they hit with a melee attack. It can only restore the user’s health, continuous damage attacks will still lower health over time until the effects end or if the user is cured. The amount of affinity for the user will determine how much health is received. This spell can gain a negative effect if the user uses plague magic, corrupting health stolen and dealing damage to the caster instead.
Affinity - Health Taken (points)
5 - 20
6 - 30
7 - 40
8 - 50
9 - 60
10 - 70
Availability: Open
5.
Spell name: Heal
Spell Main Element: Life
-Spell Sub Elements:
Affinity Strength: 1
Function: A basic life spell, the caster’s hands glow with life magic that can then heal wounds. The affinity of the life mage tells what degree of damage they can heal upon themselves or others. While mages with a lesser affinity can still attempt to heal damages that higher affinity mages can do easily, it will take much longer for it to work.
Affinity - Wound Severity Healed
1 - Light Cuts, Scratches
4 - Moderate lacerations, Burns
7 - Deep Cuts, Broken Bones
10 - Organ Damage, Severely Damaged Bodies
Spell name: Self-Illumination
Spell Main Element: Light
-Spell Sub Elements:--
Affinity Strength: 1
Function: Light mages possess an internal ability to create light off their own bodies. This can be used to make them beautiful and in a sense more desirable but also used to blind someone within close proximity of their person.
Availability: Open
2.
Spell name: Explosive Luminous Orb
Spell Main Element: Light
-Spell Sub Elements: Fire
Affinity Strength: 5
Function: When gathering enough light, it eventually becomes a destructive force capable of inflicting damage. The user can create a dense orb of light and send it to travel in a direction or bounce off walls and then detonate it, inflicting burns to those unaccustomed to intense light.
Availability: Open
3.
Spell name: Animated Photo-construct
Spell Main Element: Light
-Spell Sub Elements:--
Affinity Strength: 6
Function: A slightly more advanced use of Photo-constructs, these are moveable by the user and can be used as a form of weapon like flying daggers or lances and can travel with the photonmage rather than stay in one spot.
Availability: Open
4.
Spell name: Life Steal
Spell Main Element: Life
-Spell Sub Elements: Death
Affinity Strength: 5
Function: The caster is capable of stealing life forces from enemies they hit with a melee attack. It can only restore the user’s health, continuous damage attacks will still lower health over time until the effects end or if the user is cured. The amount of affinity for the user will determine how much health is received. This spell can gain a negative effect if the user uses plague magic, corrupting health stolen and dealing damage to the caster instead.
Affinity - Health Taken (points)
5 - 20
6 - 30
7 - 40
8 - 50
9 - 60
10 - 70
Availability: Open
5.
Spell name: Heal
Spell Main Element: Life
-Spell Sub Elements:
Affinity Strength: 1
Function: A basic life spell, the caster’s hands glow with life magic that can then heal wounds. The affinity of the life mage tells what degree of damage they can heal upon themselves or others. While mages with a lesser affinity can still attempt to heal damages that higher affinity mages can do easily, it will take much longer for it to work.
Affinity - Wound Severity Healed
1 - Light Cuts, Scratches
4 - Moderate lacerations, Burns
7 - Deep Cuts, Broken Bones
10 - Organ Damage, Severely Damaged Bodies