Nova's Spellbook
Jan 13, 2020 20:05:25 GMT -8
Post by Ari on Jan 13, 2020 20:05:25 GMT -8
Spell name: Mana Siphon
Spell Main Element: Arcane
-Spell Sub Elements:
Affinity Strength: 1
Function: Arcane mages can draw mana out of natural energies around them passively, regaining 5 points of mana per round (after all parties have posted and it is the mage’s turn again).
Availability: Open
Spell Name: Arcane Frenzy
Spell Main Element: Arcane
Affinity Strength: 4
Function: The caster, when faced against a large group of enemies, can unleash numerous small, yet controlled bursts of destructive Arcane magic towards their enemies. These projectiles detonate on impact, damaging an enemy and launching them through raw psychic force. More skilled mages can create more projectiles or clump multiple into larger, more devastating spheres.
Availability: Open
Spell Name: Feline Havoc
Spell Main Element: Chaos
Affinity Strength: 1 Base Strength
Function: The castor sets a curse of sorts is set upon their target, causing them to hallucinate seeing cats and have the sensation of scratches upon them. The higher the caster’s affinity, the deeper and more realistic the scratches are.
Availability: Open to Feline Druid/Faunus
CURSE STRENGTH
1-3 - 15
4-7 - 30
8-10 - 45
Spell Name: Mana Leech
Spell Main Element: Arcane
Spell Sub Elements: Chaos
Affinity Strength: 5
Function: The caster tags their target at a close range, grabbing onto their mana stored in the body and ripping a chunk to replenish themselves. Stronger arcane mages are capable of taking larger amounts of mana per strike. If the mage’s mana is already full, it will not add over their cap.
Availability: Open
Spell Main Element: Arcane
-Spell Sub Elements:
Affinity Strength: 1
Function: Arcane mages can draw mana out of natural energies around them passively, regaining 5 points of mana per round (after all parties have posted and it is the mage’s turn again).
Availability: Open
Spell Name: Arcane Frenzy
Spell Main Element: Arcane
Affinity Strength: 4
Function: The caster, when faced against a large group of enemies, can unleash numerous small, yet controlled bursts of destructive Arcane magic towards their enemies. These projectiles detonate on impact, damaging an enemy and launching them through raw psychic force. More skilled mages can create more projectiles or clump multiple into larger, more devastating spheres.
Availability: Open
Spell Name: Feline Havoc
Spell Main Element: Chaos
Affinity Strength: 1 Base Strength
Function: The castor sets a curse of sorts is set upon their target, causing them to hallucinate seeing cats and have the sensation of scratches upon them. The higher the caster’s affinity, the deeper and more realistic the scratches are.
Availability: Open to Feline Druid/Faunus
CURSE STRENGTH
1-3 - 15
4-7 - 30
8-10 - 45
Spell Name: Mana Leech
Spell Main Element: Arcane
Spell Sub Elements: Chaos
Affinity Strength: 5
Function: The caster tags their target at a close range, grabbing onto their mana stored in the body and ripping a chunk to replenish themselves. Stronger arcane mages are capable of taking larger amounts of mana per strike. If the mage’s mana is already full, it will not add over their cap.
Availability: Open