Naya's Spellbook
Mar 31, 2020 12:39:00 GMT -8
Post by Naya on Mar 31, 2020 12:39:00 GMT -8
Spell name: Create Simple Undead
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 1
Function: One of the most basic Necromancer spells, this covers the creation of the two most basic types of undead; the Zombie and the Skeleton. These creations are the weakest of the undead but are able to be created in vast numbers, making them good for swarm tactics. Skeletons are faster than Zombies but are less resilient and are especially vulnerable to blunt force. Zombies are tougher than Skeletons but slower and are vulnerable to slicing effects. The Affinity of the user determines how many Zombies or Skeletons they are capable of controlling and how often they need to pay the price but they all crumble at the end of a topic.
User Affinity - No. of Zombies/Skeletons - No. Before Price
1 - 5 - 1
2 - 10 - 2
3 - 15 - 3
4 - 20 - 4
5 - 25 - 5
6 - 30 - 6
7 - 35 - 7
8 - 40 - 8
9 - 45 - 9
10 - 50 - 10
Availability: Open
Spell name: Create Lesser Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 3
Function: The next Necromancy spell that most learn is the ability to create more advanced variants of undead to further enhance their power. This spell governs the creation of three additional variants of undead, the Shade, the Ghost and the Ghoul. Shades are created by partially reforging the soul of a deceased person, turning them into a superior form of zombie. Shades are incredibly fast and dangerous due to possessing large, razor sharp claws, however they are not very resilient and are easily destroyed, especially by Fire. Ghosts are strange in that they do not deal damage normally but instead sap away mana with every touch and are immune to physical blows but they are incredibly susceptible to Death and Light magics. Ghouls require double the usual mana expenditure to create but are the most powerful of the Lesser Undead, possessing actual intelligence, wickedly sharp teeth and claws and the ability to heal by eating flesh. This spell also allows the creation of one type of Elemental Undead, made by fusing another element of the Necromancer into the undead, although these take up double the usual amount of mana to create. Lastly, the number of Lesser Undead the user can have at once is determined by their affinity, as is how many are made before paying the price. These crumble at the end of a topic however. Ghouls are special and count as 2 towards the limit controlled but their price must ALWAYS be paid when creating them.
Naya's Elemental Variant: Spore Shade(Nature) - Spore Shades are created by implanting Shades with Nature magic, causing them to sprout flowers and leak spores whenever they move. In a ten foot area around the Spore Shade, any Affinity 1, 2 or 3 Nature Spell can be in effect although only one per Spore Shade and the price must be paid for the Nature Spell.
Affinity - Number of Lesser Undead - No. Before Price
3 - 4 - 1
4 - 8 - 2
5 - 12 - 3
6 - 16 - 4
7 - 20 - 5
8 - 24 - 6
9 - 28 - 7
10 - 32 - 8
Availability: Open
Spell name: Create Advanced Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 5
Function: As a Necromancer grows in power they learn to further manipulate the energies of Undeath and create ever more powerful undead although in far smaller numbers. The creation of Advanced Undead covers the creation of the Mummy, the Wight, the Flesh Beast and the Skeleton Lord while also allowing for an additional Elemental Variant. The Mummy is a powerful undead that while not very resilient, is capable of draining the life from those it touches as well as being able to cast magic up to Affinity 3 of a random Domain, other than Life or Death, that is decided when a Mummy is summoned. Wights are known as the true warrior undead, wielding weapons imbued with the touch of death and wearing heavy armour, Wights are incredibly tough and dangerous physically but are slow and possess no ranged weapons or magics. Flesh Beasts are incredibly tough as most wounds other than extreme slicing effects do very little but they are incredibly slow and their only means of attack is to grab enemies and either slam them against objects or absorb them and slowly gain in mass, becoming larger and more aggressive until their weight becomes too much and they collapse. The Skeleton Lord is more of a Commander type Undead as it projects an aura of Undeath that makes lower affinity Undead move faster and act more intelligent while they are within it. They are usually armed with bows or crossbows but are capable of utilising melee weapons if need be despite being nowhere near as proficient as Wights with them. The number of Advanced Undead able to be made is determined by the user's Affinity as is how many are made before the price is paid. Mummies and Skeleton Lords follow a separate number however and the price is paid for each one made. At the end of the topic, all Undead crumble to dust.
Naya's Elemental Variant: Bark Wight(Nature) - The Bark Wight is created by applying the creation process of a Wight to an elder, dead tree. This creates a Wight/Treant hybrid that is incredibly bulky and heavily armoured, although very slow. These take up 3 normal creation slots and are resistant to most magics apart from Fire, to which they are very vulnerable.
Affinity - No. of Wights/Flesh Beasts - No. Before Price - No. of Lords/Mummies
5 - 3 - 1 - 2
6 - 6 - 2 - 4
7 - 9 - 3 - 6
8 - 12 - 4 - 8
9 - 15 - 5 - 10
10 - 18 - 6 - 12
Availability: Open
Spell name: Necromantic Permanence
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 4
Function: Occasionally a Necromancer will grow attached to one of their undead or find that recreating a specific undead is taxing and annoying to do. Thus this spell was created. By permanently removing the amount of mana it takes to create an undead from their mana pool, until the undead is destroyed anyway, the undead no longer crumbles away at the end of the topic. There are limits to this however. There are a certain number of undead that this can be performed on based on the user's Affinity and they are only capable of doing this to the second highest tier of undead they can summon based on their affinity. For example, an Affinity 5 Necromancer would be capable of creating Advanced Undead, meaning they can use Permanence on Lesser Undead, this works even if they do not possess Create Advanced Undead.
Affinity - Number of Permanent Undead - Undead Able to be Made Permanent
4 - 1 - Simple Undead
5 - 2 - Lesser Undead
6 - 3 - Lesser Undead
7 - 4 - Advanced Undead
8 - 5 - Advanced Undead
9 - 6 - Greater Undead
10 - 7 - Superior Undead
Availability: Open
Spell name: Sleepytime Spores
Spell Main Element: Nature
-Spell Sub Elements: None
Affinity Strength: 4
Function: Charging a plant or a seed with magic, Naya focuses on it and then launches it forwards. When it hits the ground it immediately blooms into a shiny silver flower that spreads across the ground. Anyone within twenty feet of the flower, if they don't move away from it will be struck by the Sleepy Spores that spread into the air around it. After 20 total posts they will then fall asleep until they take damage or someone shakes them awake. If a turn is spent inside the spore field then it counts as an additional post towards the completion of the spore timer to fall asleep.
Availability: Open
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 1
Function: One of the most basic Necromancer spells, this covers the creation of the two most basic types of undead; the Zombie and the Skeleton. These creations are the weakest of the undead but are able to be created in vast numbers, making them good for swarm tactics. Skeletons are faster than Zombies but are less resilient and are especially vulnerable to blunt force. Zombies are tougher than Skeletons but slower and are vulnerable to slicing effects. The Affinity of the user determines how many Zombies or Skeletons they are capable of controlling and how often they need to pay the price but they all crumble at the end of a topic.
User Affinity - No. of Zombies/Skeletons - No. Before Price
1 - 5 - 1
2 - 10 - 2
3 - 15 - 3
4 - 20 - 4
5 - 25 - 5
6 - 30 - 6
7 - 35 - 7
8 - 40 - 8
9 - 45 - 9
10 - 50 - 10
Availability: Open
Spell name: Create Lesser Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 3
Function: The next Necromancy spell that most learn is the ability to create more advanced variants of undead to further enhance their power. This spell governs the creation of three additional variants of undead, the Shade, the Ghost and the Ghoul. Shades are created by partially reforging the soul of a deceased person, turning them into a superior form of zombie. Shades are incredibly fast and dangerous due to possessing large, razor sharp claws, however they are not very resilient and are easily destroyed, especially by Fire. Ghosts are strange in that they do not deal damage normally but instead sap away mana with every touch and are immune to physical blows but they are incredibly susceptible to Death and Light magics. Ghouls require double the usual mana expenditure to create but are the most powerful of the Lesser Undead, possessing actual intelligence, wickedly sharp teeth and claws and the ability to heal by eating flesh. This spell also allows the creation of one type of Elemental Undead, made by fusing another element of the Necromancer into the undead, although these take up double the usual amount of mana to create. Lastly, the number of Lesser Undead the user can have at once is determined by their affinity, as is how many are made before paying the price. These crumble at the end of a topic however. Ghouls are special and count as 2 towards the limit controlled but their price must ALWAYS be paid when creating them.
Naya's Elemental Variant: Spore Shade(Nature) - Spore Shades are created by implanting Shades with Nature magic, causing them to sprout flowers and leak spores whenever they move. In a ten foot area around the Spore Shade, any Affinity 1, 2 or 3 Nature Spell can be in effect although only one per Spore Shade and the price must be paid for the Nature Spell.
Affinity - Number of Lesser Undead - No. Before Price
3 - 4 - 1
4 - 8 - 2
5 - 12 - 3
6 - 16 - 4
7 - 20 - 5
8 - 24 - 6
9 - 28 - 7
10 - 32 - 8
Availability: Open
Spell name: Create Advanced Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 5
Function: As a Necromancer grows in power they learn to further manipulate the energies of Undeath and create ever more powerful undead although in far smaller numbers. The creation of Advanced Undead covers the creation of the Mummy, the Wight, the Flesh Beast and the Skeleton Lord while also allowing for an additional Elemental Variant. The Mummy is a powerful undead that while not very resilient, is capable of draining the life from those it touches as well as being able to cast magic up to Affinity 3 of a random Domain, other than Life or Death, that is decided when a Mummy is summoned. Wights are known as the true warrior undead, wielding weapons imbued with the touch of death and wearing heavy armour, Wights are incredibly tough and dangerous physically but are slow and possess no ranged weapons or magics. Flesh Beasts are incredibly tough as most wounds other than extreme slicing effects do very little but they are incredibly slow and their only means of attack is to grab enemies and either slam them against objects or absorb them and slowly gain in mass, becoming larger and more aggressive until their weight becomes too much and they collapse. The Skeleton Lord is more of a Commander type Undead as it projects an aura of Undeath that makes lower affinity Undead move faster and act more intelligent while they are within it. They are usually armed with bows or crossbows but are capable of utilising melee weapons if need be despite being nowhere near as proficient as Wights with them. The number of Advanced Undead able to be made is determined by the user's Affinity as is how many are made before the price is paid. Mummies and Skeleton Lords follow a separate number however and the price is paid for each one made. At the end of the topic, all Undead crumble to dust.
Naya's Elemental Variant: Bark Wight(Nature) - The Bark Wight is created by applying the creation process of a Wight to an elder, dead tree. This creates a Wight/Treant hybrid that is incredibly bulky and heavily armoured, although very slow. These take up 3 normal creation slots and are resistant to most magics apart from Fire, to which they are very vulnerable.
Affinity - No. of Wights/Flesh Beasts - No. Before Price - No. of Lords/Mummies
5 - 3 - 1 - 2
6 - 6 - 2 - 4
7 - 9 - 3 - 6
8 - 12 - 4 - 8
9 - 15 - 5 - 10
10 - 18 - 6 - 12
Availability: Open
Spell name: Necromantic Permanence
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 4
Function: Occasionally a Necromancer will grow attached to one of their undead or find that recreating a specific undead is taxing and annoying to do. Thus this spell was created. By permanently removing the amount of mana it takes to create an undead from their mana pool, until the undead is destroyed anyway, the undead no longer crumbles away at the end of the topic. There are limits to this however. There are a certain number of undead that this can be performed on based on the user's Affinity and they are only capable of doing this to the second highest tier of undead they can summon based on their affinity. For example, an Affinity 5 Necromancer would be capable of creating Advanced Undead, meaning they can use Permanence on Lesser Undead, this works even if they do not possess Create Advanced Undead.
Affinity - Number of Permanent Undead - Undead Able to be Made Permanent
4 - 1 - Simple Undead
5 - 2 - Lesser Undead
6 - 3 - Lesser Undead
7 - 4 - Advanced Undead
8 - 5 - Advanced Undead
9 - 6 - Greater Undead
10 - 7 - Superior Undead
Availability: Open
Spell name: Sleepytime Spores
Spell Main Element: Nature
-Spell Sub Elements: None
Affinity Strength: 4
Function: Charging a plant or a seed with magic, Naya focuses on it and then launches it forwards. When it hits the ground it immediately blooms into a shiny silver flower that spreads across the ground. Anyone within twenty feet of the flower, if they don't move away from it will be struck by the Sleepy Spores that spread into the air around it. After 20 total posts they will then fall asleep until they take damage or someone shakes them awake. If a turn is spent inside the spore field then it counts as an additional post towards the completion of the spore timer to fall asleep.
Availability: Open