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Post by swiftyuki on Apr 9, 2020 23:27:27 GMT -8
Character Name: Heianu Elements: Fire, War Elemental Affinity: 8, 6
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Post by swiftyuki on Apr 9, 2020 23:30:00 GMT -8
Spell name: Terrain Alteration Spell Main Element: Arcane -Spell Sub Elements: Fire, Water, Wind, Earth, Lightning, Metal, Flora, Shadow, Light, Chaos, Affinity Strength: 7 Function: The caster performs a spell, unleashing mana around them in a large area and modifying the local area with magic and turning it into an environment more suitable for them based on their main elements. The area now changed provides them with conditions and resources to manipulate that would otherwise might not be there in such a large amount. Combinations of this spell can happen with multiple mages in one sitting, changing the environment totally into a strange hybrid but cannot form multiple conditions from one mage. This spell uses up 5 mana per post after it has been activated to keep going. Availability: Open
Spell name: Flame Spell Main Element: Fire -Spell Sub Elements: -- Affinity Strength: 1 Function: A basic flame flickering across one's palm, this is typically the first spell a pyromage would learn. Availability: Open
Spell Name: Singe Spell Main Element: Fire Spell Sub Elements: N/A Affinity Strength: 1 Function: The caster coats their hands in flames, attacking their target. If it connects, it can deal moderate Fire damage, and can ignite flammable objects. Close range. Availability: Open
Spell name: Ignite Spell Main Element: Fire -Spell Sub Elements: Affinity Strength: 1 Function: The user snaps their fingers, sending a small flame towards an explosive item or a flammable item to alter the environment and deal AoE damage wherever the ignition has happened. Availability: Open
Spell Name: Propel Spell Main Element: Fire Spell Sub Elements: Wind Affinity Strength: 1 at base Function: Fire a plume of flame (or sub-element) in a direction, launching the caster in the opposite direction and causing damage and knocking down those in the path of the blast. This can be used to shoot the caster upwards, but it would only be half the maximum range. If the caster is to fire this off and get propelled into a solid object (tree, wall, etc.), they will receive damage equal to the damage the spell would initially deal. If someone is 3 feet away from the center of the blast or less, the blast can singe or even burn, depending on the strength of the blast (Fire only).
Note: The range/damage is dependent on your affinity, but you can fire it at a lesser affinity for lass range, but at the cost of less damage.
Affinity: 1: 5-15 feet, minimal damage 4: 20-35 feet, moderate damage 7: 40-55 feet, heavy damage 10: 75 feet, massive damage
Availability: Anyone
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