Gaige Spell Concepts
Apr 10, 2020 0:09:01 GMT -8
Post by Sparky on Apr 10, 2020 0:09:01 GMT -8
Spell name: Unyielding
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 1 (Passive)
Function: When in the throws of combat, a mage tied to the element of war gives themselves to the slaughter completely. This act fills them with a surge of adrenaline, numbing all pain and allowing them to surge forth like a single person wrecking crew, shrugging off damage for the sake of destruction. For many, they lose all mental control, turning into essentially mindless beast, not stopping without immense effort or outside influence.
Availability: Open
Spell name: Elemental Cut
Spell Main Element: Variable
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The user imbues and enhances their weapon with their primary element, providing different effects based on the element the weapon is imbued with.
Elemental Table:
Spell name: Prey Sense
Spell Main Element: War
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster heightens their senses like a predator, allowing them to seek out their target and hunt them down efficiently. The stronger the affinity, the further away they can sense their target, increasing by 2 yards per affinity level.
Availability: Open
Spell name: Eviscerate
Spell Main Element: War
-Spell Sub Elements: N/A
Affinity Strength: 5
Function: The user floods their weapon with raw war energy, using it to utterly shred through their target brutally. This is a ferocious and barbaric spell, neglecting any sort of refinement for pure, unrestricted violence. Many casters wind up coating themselves in the viscera of their victims, and only those who dedicate themselves to the art of slaughter have been known to utilize this skill.
Availability: Open
Spell name: Hyper-Violence
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 6
Function: The caster trades mental control for extreme physical enhancement. Endurance, strength, and speed are all increased, and having given up all control of themselves, the caster is sent forwards in a bloody streak. This spell is one of pure, bestial mania, and is a skill that is usually enhanced in someway by combat drugs. Pain no longer registers, and as a result, this spell is dangerous for everyone involved from enemies to allies, to the caster themselves, as they take such an immense amount of physical harm without ceasing that by the time the spell ends, they are left a tattered mess.
Availability: Open
Invention Name: Mask, Grin of Death
Curator: Unknown
Description: A bulletproof ballistic mask with a respirator attachment, the mask is white with a grinning shark mouth painted on it. The cross-shaped eyes glow blue. The respirator has separate chambers to load vials of vapor drugs into.
Maximum number produced: 1
Affinity Strength Required: N/a
Availability: Gaige
Invention Name: Vapor-Drug: Bliss
Curator: Unknown
Description: A pink vapor stowed in a vial, when inhaled the drug acts as a calming agent, allowing for all types to calm down and regain coherency.
Maximum number produced: 40 (at present, more can be easily created per-order)
Affinity Strength Required: N/a
Availability: Open
Invention Name: Vapo-Drug: Red-Line
Curator: Unknown
Description: A red vapor stowed in a vial, when inhaled the drug acts as a boosted combat drug, enhancing physical capabilities to an extraordinary level. Nicknamed a "Vial of Massacre," taking this drug turns the inhaler into a living weapon.
Maximum number produced: 40 (Made to order)
Affinity Strength Required: N/a
Availability: Technically Illegal, Open in special circumstances
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 1 (Passive)
Function: When in the throws of combat, a mage tied to the element of war gives themselves to the slaughter completely. This act fills them with a surge of adrenaline, numbing all pain and allowing them to surge forth like a single person wrecking crew, shrugging off damage for the sake of destruction. For many, they lose all mental control, turning into essentially mindless beast, not stopping without immense effort or outside influence.
Availability: Open
Spell name: Elemental Cut
Spell Main Element: Variable
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The user imbues and enhances their weapon with their primary element, providing different effects based on the element the weapon is imbued with.
Elemental Table:
Fire: The weapon ignites in a fiery blaze, burning anything struck.
Water: The water takes on a fluid form, making every strike feel heavier and slowing the target's movement.
-Ice: The weapon takes on a frigid form of frost and ice, when striking the weapon creates layers of ice on the opponent giving to immobilize them briefly.
Lightning: The weapon takes on an wild, electric appearance, and when striking an opponent it has a chance to flood the target with electricity, stunning them momentarily.
Earth: The weapon takes on an appearance related to the caster's earthen preference, when striking a target the wounds grow and blister with earth. (crystals optional)
Darkness: The weapon takes on a wispy form, and when striking, it passes through armor or weapons, cutting the flesh beneath.
Light: The weapons takes on a glowing, angelic form, and when striking, it passes through armor or weapons, burning through the flesh beneath.
Blood: The weapon takes on a vile, crimson appearance, and when making contact, the weapon causes blood vessels to burst, causing internal damage around the area hit.
Flora: The weapon takes on a more natural, blossoming appearance, and each cut with the weapon causes plants to grow from the wound and entangle the opponent.
Metal: The weapon becomes far harder and sharper, cutting through materials a lot cleaner and easier.
Wind: The weapon takes on a focused appearance of air like a captured gust or cloud. Impacts with the weapon have a chance to summon a gust that knocks back or staggers the opponent.
War: The weapon glows with the raw element of war, and every impact upon armor slams and dents it violently, increasing the chance of breaking the armor piece on impact.
Death: The weapon takes on a vile form of bone, accented by endless smoke, each cut kills the cells of the victim around the area, and deep enough cuts can render a limb completely useless.
Necrotic: The weapon takes on a mangled and sickly appearance with a bone handle bearing strips of rotting flesh, and the striking points are sickly green in color. When striking, each cut kills the cells and revitalizes them outside of the victims control, and deep enough cuts render the limb completely useless and requiring it to be severed.
Arcana: The weapon charges with raw, everflowing mana, glowing a pure pink color. Each hit drains the mana of the victim, restoring the mana of the user.
Chaos: The weapon itself is solid, but it flickers a lot, appearing unstable. Strikes with the weapon have a chance to insight fear, confusion, and hysteria in the victim.
Availability: OpenWater: The water takes on a fluid form, making every strike feel heavier and slowing the target's movement.
-Ice: The weapon takes on a frigid form of frost and ice, when striking the weapon creates layers of ice on the opponent giving to immobilize them briefly.
Lightning: The weapon takes on an wild, electric appearance, and when striking an opponent it has a chance to flood the target with electricity, stunning them momentarily.
Earth: The weapon takes on an appearance related to the caster's earthen preference, when striking a target the wounds grow and blister with earth. (crystals optional)
Darkness: The weapon takes on a wispy form, and when striking, it passes through armor or weapons, cutting the flesh beneath.
Light: The weapons takes on a glowing, angelic form, and when striking, it passes through armor or weapons, burning through the flesh beneath.
Blood: The weapon takes on a vile, crimson appearance, and when making contact, the weapon causes blood vessels to burst, causing internal damage around the area hit.
Flora: The weapon takes on a more natural, blossoming appearance, and each cut with the weapon causes plants to grow from the wound and entangle the opponent.
Metal: The weapon becomes far harder and sharper, cutting through materials a lot cleaner and easier.
Wind: The weapon takes on a focused appearance of air like a captured gust or cloud. Impacts with the weapon have a chance to summon a gust that knocks back or staggers the opponent.
War: The weapon glows with the raw element of war, and every impact upon armor slams and dents it violently, increasing the chance of breaking the armor piece on impact.
Death: The weapon takes on a vile form of bone, accented by endless smoke, each cut kills the cells of the victim around the area, and deep enough cuts can render a limb completely useless.
Necrotic: The weapon takes on a mangled and sickly appearance with a bone handle bearing strips of rotting flesh, and the striking points are sickly green in color. When striking, each cut kills the cells and revitalizes them outside of the victims control, and deep enough cuts render the limb completely useless and requiring it to be severed.
Arcana: The weapon charges with raw, everflowing mana, glowing a pure pink color. Each hit drains the mana of the victim, restoring the mana of the user.
Chaos: The weapon itself is solid, but it flickers a lot, appearing unstable. Strikes with the weapon have a chance to insight fear, confusion, and hysteria in the victim.
Spell name: Prey Sense
Spell Main Element: War
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster heightens their senses like a predator, allowing them to seek out their target and hunt them down efficiently. The stronger the affinity, the further away they can sense their target, increasing by 2 yards per affinity level.
Availability: Open
Spell name: Eviscerate
Spell Main Element: War
-Spell Sub Elements: N/A
Affinity Strength: 5
Function: The user floods their weapon with raw war energy, using it to utterly shred through their target brutally. This is a ferocious and barbaric spell, neglecting any sort of refinement for pure, unrestricted violence. Many casters wind up coating themselves in the viscera of their victims, and only those who dedicate themselves to the art of slaughter have been known to utilize this skill.
Availability: Open
Spell name: Hyper-Violence
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 6
Function: The caster trades mental control for extreme physical enhancement. Endurance, strength, and speed are all increased, and having given up all control of themselves, the caster is sent forwards in a bloody streak. This spell is one of pure, bestial mania, and is a skill that is usually enhanced in someway by combat drugs. Pain no longer registers, and as a result, this spell is dangerous for everyone involved from enemies to allies, to the caster themselves, as they take such an immense amount of physical harm without ceasing that by the time the spell ends, they are left a tattered mess.
Availability: Open
Invention Name: Mask, Grin of Death
Curator: Unknown
Description: A bulletproof ballistic mask with a respirator attachment, the mask is white with a grinning shark mouth painted on it. The cross-shaped eyes glow blue. The respirator has separate chambers to load vials of vapor drugs into.
Maximum number produced: 1
Affinity Strength Required: N/a
Availability: Gaige
Invention Name: Vapor-Drug: Bliss
Curator: Unknown
Description: A pink vapor stowed in a vial, when inhaled the drug acts as a calming agent, allowing for all types to calm down and regain coherency.
Maximum number produced: 40 (at present, more can be easily created per-order)
Affinity Strength Required: N/a
Availability: Open
Invention Name: Vapo-Drug: Red-Line
Curator: Unknown
Description: A red vapor stowed in a vial, when inhaled the drug acts as a boosted combat drug, enhancing physical capabilities to an extraordinary level. Nicknamed a "Vial of Massacre," taking this drug turns the inhaler into a living weapon.
Maximum number produced: 40 (Made to order)
Affinity Strength Required: N/a
Availability: Technically Illegal, Open in special circumstances