Callahan Spellbook
Apr 10, 2020 1:09:32 GMT -8
Post by Sparky on Apr 10, 2020 1:09:32 GMT -8
Character Name: Callahan Dumont
Elements: War
Elemental Affinity: 7
Spell name: Sturdy
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 1 (Passive)
Function: Given their dedication to the art of battle, War mage's know exactly how to properly position themselves, and inherently are harder to knock down or stagger than most. This sturdy nature makes them passively more resistant to spells and actions that may cause them to stumble, fall, stagger, trip, slip, or become knocked prone.
Availability: Open
Spell name: Slam
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 2
Function: Boosts the caster's innate strength, giving them the ability to deal one devastating attack. After using the Slam, however, this weakens the caster's attacks for a short amount of time, the time increasing on consecutive uses. The stronger the attack is, the more the caster is weakened.
Availability: Open
Spell name: Riot Stopper
Spell Main Element: War
-Spell Sub Elements: N/A
Affinity Strength: 6
Function: Caster stomps the ground, shaking it and putting everyone in a 7m radius off balance. This move has absolutely no accuracy, and if not careful, innocent people could potentially get hurt, furthermore, if someone jumps at the right time they can avoid the move altogether.
Availability: Open
Spell name: Gatling Blows
Spell Main Element: War
Affinity Strength: 5
Function: Caster unleashes a flurry of heavy blows in blindingly quick succession. Due to the speed and (relative) inaccuracy of strikes, they can be hard to track or block. However, these strikes put an immense strain on the caster's arms, and can even lead to them becoming temporarily useless
Availability: Open
Spell name: Hurl
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 4
Function: The caster grabs either an enemy or an object and enhances their physical capabilities to launch whatever they've grabbed at high speeds, turning even a simple brick into a devastating projectile.
Availability: Open
Spell name: Overwhelming Presence
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 3
Function: Caster enhances their physical capabilities, emitting a presence of sheer intimidation. Enemies that fall to the intimidation risk being frozen by fear or turn and run. While the force of the caster's physical capacity can be enough to crack the ground with every step, or crush items in one's hand, this is not an offensive skill.
Availability: Open
Elements: War
Elemental Affinity: 7
Spell name: Sturdy
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 1 (Passive)
Function: Given their dedication to the art of battle, War mage's know exactly how to properly position themselves, and inherently are harder to knock down or stagger than most. This sturdy nature makes them passively more resistant to spells and actions that may cause them to stumble, fall, stagger, trip, slip, or become knocked prone.
Availability: Open
Spell name: Slam
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 2
Function: Boosts the caster's innate strength, giving them the ability to deal one devastating attack. After using the Slam, however, this weakens the caster's attacks for a short amount of time, the time increasing on consecutive uses. The stronger the attack is, the more the caster is weakened.
Availability: Open
Spell name: Riot Stopper
Spell Main Element: War
-Spell Sub Elements: N/A
Affinity Strength: 6
Function: Caster stomps the ground, shaking it and putting everyone in a 7m radius off balance. This move has absolutely no accuracy, and if not careful, innocent people could potentially get hurt, furthermore, if someone jumps at the right time they can avoid the move altogether.
Availability: Open
Spell name: Gatling Blows
Spell Main Element: War
Affinity Strength: 5
Function: Caster unleashes a flurry of heavy blows in blindingly quick succession. Due to the speed and (relative) inaccuracy of strikes, they can be hard to track or block. However, these strikes put an immense strain on the caster's arms, and can even lead to them becoming temporarily useless
Availability: Open
Spell name: Hurl
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 4
Function: The caster grabs either an enemy or an object and enhances their physical capabilities to launch whatever they've grabbed at high speeds, turning even a simple brick into a devastating projectile.
Availability: Open
Spell name: Overwhelming Presence
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 3
Function: Caster enhances their physical capabilities, emitting a presence of sheer intimidation. Enemies that fall to the intimidation risk being frozen by fear or turn and run. While the force of the caster's physical capacity can be enough to crack the ground with every step, or crush items in one's hand, this is not an offensive skill.
Availability: Open