Gleaming White in the Darkest of Nights [Luna's Spellbook]
Apr 11, 2020 15:02:48 GMT -8
Post by swiftyuki on Apr 11, 2020 15:02:48 GMT -8
Spell name: Black Moon
Spell Main Element: Darkness
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster sends a crescent slash fueled by darkness, through the surrounding shadows at a target's shadow. Whatever effect happens to the shadow, outwardly happens upon the target, dealing whatever knockback or stagger effect that may come. Furthermore, the attack deals internal damage to the target, potentially inflicting grave wounds.
Availability: Open
Spell name: Elemental Cut
Spell Main Element: Variable
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The user imbues and enhances their weapon with their primary element, providing different effects based on the element the weapon is imbued with.
Elemental Table:
Availability: Open
Spell Main Element: Darkness
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster sends a crescent slash fueled by darkness, through the surrounding shadows at a target's shadow. Whatever effect happens to the shadow, outwardly happens upon the target, dealing whatever knockback or stagger effect that may come. Furthermore, the attack deals internal damage to the target, potentially inflicting grave wounds.
Availability: Open
Spell name: Elemental Cut
Spell Main Element: Variable
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The user imbues and enhances their weapon with their primary element, providing different effects based on the element the weapon is imbued with.
Elemental Table:
Fire: The weapon ignites in a fiery blaze, burning anything struck.
Water: The water takes on a fluid form, making every strike feel heavier and slowing the target's movement.
-Ice: The weapon takes on a frigid form of frost and ice, when striking the weapon creates layers of ice on the opponent giving to immobilize them briefly.
Lightning: The weapon takes on an wild, electric appearance, and when striking an opponent it has a chance to flood the target with electricity, stunning them momentarily.
Earth: The weapon takes on an appearance related to the caster's earthen preference, when striking a target the wounds grow and blister with earth. (crystals optional)
Darkness: The weapon takes on a wispy form, and when striking, it passes through armor or weapons, cutting the flesh beneath.
Light: The weapons takes on a glowing, angelic form, and when striking, it passes through armor or weapons, burning through the flesh beneath.
Blood: The weapon takes on a vile, crimson appearance, and when making contact, the weapon causes blood vessels to burst, causing internal damage around the area hit.
Flora: The weapon takes on a more natural, blossoming appearance, and each cut with the weapon causes plants to grow from the wound and entangle the opponent.
Metal: The weapon becomes far harder and sharper, cutting through materials a lot cleaner and easier.
Wind: The weapon takes on a focused appearance of air like a captured gust or cloud. Impacts with the weapon have a chance to summon a gust that knocks back or staggers the opponent.
War: The weapon glows with the raw element of war, and every impact upon armor slams and dents it violently, increasing the chance of breaking the armor piece on impact.
Death: The weapon takes on a vile form of bone, accented by endless smoke, each cut kills the cells of the victim around the area, and deep enough cuts can render a limb completely useless.
Necrotic: The weapon takes on a mangled and sickly appearance with a bone handle bearing strips of rotting flesh, and the striking points are sickly green in color. When striking, each cut kills the cells and revitalizes them outside of the victims control, and deep enough cuts render the limb completely useless and requiring it to be severed.
Arcana: The weapon charges with raw, everflowing mana, glowing a pure pink color. Each hit drains the mana of the victim, restoring the mana of the user.
Chaos: The weapon itself is solid, but it flickers a lot, appearing unstable. Strikes with the weapon have a chance to insight fear, confusion, and hysteria in the victim.
Water: The water takes on a fluid form, making every strike feel heavier and slowing the target's movement.
-Ice: The weapon takes on a frigid form of frost and ice, when striking the weapon creates layers of ice on the opponent giving to immobilize them briefly.
Lightning: The weapon takes on an wild, electric appearance, and when striking an opponent it has a chance to flood the target with electricity, stunning them momentarily.
Earth: The weapon takes on an appearance related to the caster's earthen preference, when striking a target the wounds grow and blister with earth. (crystals optional)
Darkness: The weapon takes on a wispy form, and when striking, it passes through armor or weapons, cutting the flesh beneath.
Light: The weapons takes on a glowing, angelic form, and when striking, it passes through armor or weapons, burning through the flesh beneath.
Blood: The weapon takes on a vile, crimson appearance, and when making contact, the weapon causes blood vessels to burst, causing internal damage around the area hit.
Flora: The weapon takes on a more natural, blossoming appearance, and each cut with the weapon causes plants to grow from the wound and entangle the opponent.
Metal: The weapon becomes far harder and sharper, cutting through materials a lot cleaner and easier.
Wind: The weapon takes on a focused appearance of air like a captured gust or cloud. Impacts with the weapon have a chance to summon a gust that knocks back or staggers the opponent.
War: The weapon glows with the raw element of war, and every impact upon armor slams and dents it violently, increasing the chance of breaking the armor piece on impact.
Death: The weapon takes on a vile form of bone, accented by endless smoke, each cut kills the cells of the victim around the area, and deep enough cuts can render a limb completely useless.
Necrotic: The weapon takes on a mangled and sickly appearance with a bone handle bearing strips of rotting flesh, and the striking points are sickly green in color. When striking, each cut kills the cells and revitalizes them outside of the victims control, and deep enough cuts render the limb completely useless and requiring it to be severed.
Arcana: The weapon charges with raw, everflowing mana, glowing a pure pink color. Each hit drains the mana of the victim, restoring the mana of the user.
Chaos: The weapon itself is solid, but it flickers a lot, appearing unstable. Strikes with the weapon have a chance to insight fear, confusion, and hysteria in the victim.
Availability: Open