Nienna's Spellbook
May 26, 2020 12:53:03 GMT -8
Post by fluffymcsnuggles on May 26, 2020 12:53:03 GMT -8
Spell name: Elemental Ward
Spell Main Element: Arcane
-Spell Sub Elements: Varied
Affinity Strength: 1
Function: All mages should learn to make a shield with their magic. This shield allows them to block some attacks and deflect projectiles. Depending on the element, they can also deal elemental damages to the opposing mage by expanding and bursting the ward. Doing so means the caster would need to recast it to continue deflecting attacks, but bursting it allows for them to move while the enemy is guarding or staggered.
Availability: Open
Affinity - Ward Duration - Burst Damage Multiplier
1 - 5 turns (-2 from critical dmg) - 1x
4 - 10 turns (-4 from critical dmg) - 2x
7 - 15 turns (-6 from criical dmg) - 3x
Availability: Open
Spell name: Animated Photo-Construct
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 6
Function: A slightly more advanced use of Photo-constructs, these are moveable by the user and can be used as a form of weapons like flying daggers or lances and can travel with the photonmage rather than stay in one spot.
Availability: Open
Spell name: Mana Leech
Spell Main Element: Arcane
-Spell Sub Elements: --
Affinity Strength: 5
Function: The caster tags their target at a close range, grabbing onto their mana stored in the body and ripping a chunk to replenish themselves. Stronger arcane mages are capable of taking larger amounts of mana per strike. If the mage’s mana is already full, it will not add over their cap.
Availability: Open
Spell name: Psychokinetic Crush
Spell Main Element: Arcane
-Spell Sub Elements: --
Affinity Strength: 6
Function: The user telekinetically lifts a target into the air, and exerts a massive amount of force upon it, crushing the target until it is utterly destroyed. This can range from inanimate objects to living individuals. However the basic principles of telekinesis still apply, and a caster cannot lift or crush anything they would not normally be able to lift.
Availability: Open
Spell name: Freeze
Spell Main Element: Water
-Spell Sub Elements: Ice
Affinity Strength: 4
Function: The mage is capable of altering water's property from a liquid state to a solid. The difficulty in freezing a liquid is subject to its properties and may require a higher affinity for liquids and liquid-like substances such as plasmids and gels.
Availability: Open
Spell name: Mana Siphon
Spell Main Element: Arcane
-Spell Sub Elements: --
Affinity Strength: 1
Function: Arcane mages can draw mana out of natural energies around them passively, regaining 5 points of mana per round (after all parties have posted and it is the mage’s turn again).
Availability: Open
Spell Main Element: Arcane
-Spell Sub Elements: Varied
Affinity Strength: 1
Function: All mages should learn to make a shield with their magic. This shield allows them to block some attacks and deflect projectiles. Depending on the element, they can also deal elemental damages to the opposing mage by expanding and bursting the ward. Doing so means the caster would need to recast it to continue deflecting attacks, but bursting it allows for them to move while the enemy is guarding or staggered.
Availability: Open
Affinity - Ward Duration - Burst Damage Multiplier
1 - 5 turns (-2 from critical dmg) - 1x
4 - 10 turns (-4 from critical dmg) - 2x
7 - 15 turns (-6 from criical dmg) - 3x
Availability: Open
Spell name: Animated Photo-Construct
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 6
Function: A slightly more advanced use of Photo-constructs, these are moveable by the user and can be used as a form of weapons like flying daggers or lances and can travel with the photonmage rather than stay in one spot.
Availability: Open
Spell name: Mana Leech
Spell Main Element: Arcane
-Spell Sub Elements: --
Affinity Strength: 5
Function: The caster tags their target at a close range, grabbing onto their mana stored in the body and ripping a chunk to replenish themselves. Stronger arcane mages are capable of taking larger amounts of mana per strike. If the mage’s mana is already full, it will not add over their cap.
Availability: Open
Spell name: Psychokinetic Crush
Spell Main Element: Arcane
-Spell Sub Elements: --
Affinity Strength: 6
Function: The user telekinetically lifts a target into the air, and exerts a massive amount of force upon it, crushing the target until it is utterly destroyed. This can range from inanimate objects to living individuals. However the basic principles of telekinesis still apply, and a caster cannot lift or crush anything they would not normally be able to lift.
Availability: Open
Spell name: Freeze
Spell Main Element: Water
-Spell Sub Elements: Ice
Affinity Strength: 4
Function: The mage is capable of altering water's property from a liquid state to a solid. The difficulty in freezing a liquid is subject to its properties and may require a higher affinity for liquids and liquid-like substances such as plasmids and gels.
Availability: Open
Spell name: Mana Siphon
Spell Main Element: Arcane
-Spell Sub Elements: --
Affinity Strength: 1
Function: Arcane mages can draw mana out of natural energies around them passively, regaining 5 points of mana per round (after all parties have posted and it is the mage’s turn again).
Availability: Open