Windy Concepts
Jun 2, 2020 18:55:23 GMT -8
Post by Sparky on Jun 2, 2020 18:55:23 GMT -8
Spell name: Wind bullet
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster collects condensed air into a point, firing it off as a bullet shaped projectile towards its target. The caster can trade range for damage, increasing the effectiveness when fired point blank, or vice versa to allow for further ranged shots. Effective range and damage can increase with affinity score.
2: Effective damage equal to a slingshot, with equal range. (5m max)
5: Effective damage equal to a rubber bullet, 15m max
8: Effective damage equal to a small caliber bullet, 45m max
10: Effective damage equal to a rifle caliber bullet, 135m max
Availability: Open
Spell name: Squall
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster creates a brief, turbulent storm of battering wind upon a target area, knocking around any enemies caught within, with the potential of knocking them prone or staggering them backwards.
Availability: Open
Spell name: Turbulence
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 5
Function: The caster creates violent updrafts, lifting and hurling any target caught in the gusts. Any flying target that enters the zone of conflict risks having the air taken out from beneath them, dropping them or disrupting their ability to fly.
Availability: Open
Spell name: Wind blast
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 5
Function: The caster thrusts their palms forwards, launching a wall of air towards a target, blasting and battering them backwards with excessive force. The force given has the potential to knock the breath out of a target or even shatter or crack ribs if given enough power behind the strike.
Availability: Open
Spell name: Aeromanipulation
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 1
Function: Through practice and focus, a wind mage can control the air around them, guiding the wind through their own actions. Powerful mages can create storms around them, or use the air as a weapon itself.
Availability: Open
Spell name: Air Cloak
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster covers themselves in a turbulent storm of wind, deflecting any projectiles. The cloak requires intense focus to keep it active, and any break in concentration can cancel the spell, leaving a mage defenseless.
Availability: Open
Spell name: Collected Breath
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: The caster inhales a massive breath, gathering up a large quantity of air, before blowing it out, forcing back any enemy's caught in the draft. The force of the exhale has the potential to knock down objects caught in the breath's path, and skilled wind mages can train to increase their lung capacity, allowing for more forceful results.
Availability: Open
Spell name: Derecho Canon
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 8
Function: The caster collects a mass of air, growing it in intensity until a violent storm is collected within the palm of their hand, before firing it off towards their designated target. The spell fires off as though a horizontal tornado is being created, thrashing the earth and battering any creature caught within its path. The attack functions in a straight line, and cannot be bent or twisted by the caster, however other skilled wind mages can redirect the burst if they have enough control, and sufficiently thick barriers can prevent total destruction.
Availability: Open
Spell name: Air Purification
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: When placed in a room that potentially is filled with airborn contaminants, a wind mage can filter the air, collecting the impure elements to purify the air around them and clear out lethal toxins, forming them into bubbles that can be disposed of or redirected.
Availability: Open
Spell name: Wind Sheer
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 7
Function: The caster creates a mass of violent air, centralized upon a small area. The wind within this mass is razor sharp and brutally slices at anything caught within it. This spell is moderately inaccurate, but makes up for it in the sheer volume of cuts it can deal, should a target not escape the storm.
Availability: Open
Spell name: Breathe Life
Spell Main Element: Wind
-Spell Sub Elements: Life
Affinity Strength: 7
Function: A caster draws in energy from the world around them, exhaling a purifying breath that, when inhaled or drawn in, can fully heal a downed or unconscious target. More powerful mages can even bring back the recently deceased, as long as their soul hasn't already passed onto the other side.
Availability: Open
Spell name: Cloud manipulation
Spell Main Element: Wind
-Spell Sub Elements: Water
Affinity Strength: 3
Function: An advanced form of aeromanipulation, the mage draws elements from the world around them to create and manipulate clouds. Mages skilled in this ability can puppeteer the clouds they create, forming them into shapes or utilizing them for different means.
Availability: Open
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster collects condensed air into a point, firing it off as a bullet shaped projectile towards its target. The caster can trade range for damage, increasing the effectiveness when fired point blank, or vice versa to allow for further ranged shots. Effective range and damage can increase with affinity score.
2: Effective damage equal to a slingshot, with equal range. (5m max)
5: Effective damage equal to a rubber bullet, 15m max
8: Effective damage equal to a small caliber bullet, 45m max
10: Effective damage equal to a rifle caliber bullet, 135m max
Availability: Open
Spell name: Squall
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster creates a brief, turbulent storm of battering wind upon a target area, knocking around any enemies caught within, with the potential of knocking them prone or staggering them backwards.
Availability: Open
Spell name: Turbulence
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 5
Function: The caster creates violent updrafts, lifting and hurling any target caught in the gusts. Any flying target that enters the zone of conflict risks having the air taken out from beneath them, dropping them or disrupting their ability to fly.
Availability: Open
Spell name: Wind blast
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 5
Function: The caster thrusts their palms forwards, launching a wall of air towards a target, blasting and battering them backwards with excessive force. The force given has the potential to knock the breath out of a target or even shatter or crack ribs if given enough power behind the strike.
Availability: Open
Spell name: Aeromanipulation
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 1
Function: Through practice and focus, a wind mage can control the air around them, guiding the wind through their own actions. Powerful mages can create storms around them, or use the air as a weapon itself.
Availability: Open
Spell name: Air Cloak
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster covers themselves in a turbulent storm of wind, deflecting any projectiles. The cloak requires intense focus to keep it active, and any break in concentration can cancel the spell, leaving a mage defenseless.
Availability: Open
Spell name: Collected Breath
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: The caster inhales a massive breath, gathering up a large quantity of air, before blowing it out, forcing back any enemy's caught in the draft. The force of the exhale has the potential to knock down objects caught in the breath's path, and skilled wind mages can train to increase their lung capacity, allowing for more forceful results.
Availability: Open
Spell name: Derecho Canon
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 8
Function: The caster collects a mass of air, growing it in intensity until a violent storm is collected within the palm of their hand, before firing it off towards their designated target. The spell fires off as though a horizontal tornado is being created, thrashing the earth and battering any creature caught within its path. The attack functions in a straight line, and cannot be bent or twisted by the caster, however other skilled wind mages can redirect the burst if they have enough control, and sufficiently thick barriers can prevent total destruction.
Availability: Open
Spell name: Air Purification
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: When placed in a room that potentially is filled with airborn contaminants, a wind mage can filter the air, collecting the impure elements to purify the air around them and clear out lethal toxins, forming them into bubbles that can be disposed of or redirected.
Availability: Open
Spell name: Wind Sheer
Spell Main Element: Wind
-Spell Sub Elements: N/A
Affinity Strength: 7
Function: The caster creates a mass of violent air, centralized upon a small area. The wind within this mass is razor sharp and brutally slices at anything caught within it. This spell is moderately inaccurate, but makes up for it in the sheer volume of cuts it can deal, should a target not escape the storm.
Availability: Open
Spell name: Breathe Life
Spell Main Element: Wind
-Spell Sub Elements: Life
Affinity Strength: 7
Function: A caster draws in energy from the world around them, exhaling a purifying breath that, when inhaled or drawn in, can fully heal a downed or unconscious target. More powerful mages can even bring back the recently deceased, as long as their soul hasn't already passed onto the other side.
Availability: Open
Spell name: Cloud manipulation
Spell Main Element: Wind
-Spell Sub Elements: Water
Affinity Strength: 3
Function: An advanced form of aeromanipulation, the mage draws elements from the world around them to create and manipulate clouds. Mages skilled in this ability can puppeteer the clouds they create, forming them into shapes or utilizing them for different means.
Availability: Open