Rorsche's Spellbook
Jun 15, 2020 0:56:59 GMT -8
Post by Sparky on Jun 15, 2020 0:56:59 GMT -8
Spell name: Curse; Forgotten King
Spell Main Element: Chaos
-Spell Sub Elements: N/A
Affinity Strength: 10
Function: A specific curse made specifically to bind Rorsche himself, the curse seals the victim into a human form, with the seal being placed upon a specific point of their body. In Rorsche's case, this was his eye. As such, whenever his eye is open, anyone who looks upon it from the second it opens, to the second it closes, has all memories of that period erased from their memories. Rorsche has learned to use this passively to his advantage to keep his identity secret.
Availability: Closed [Rorsche Passive/ Requires tutoring by specific mages]
Spell name: Pyrokinesis
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 1
Function: Simple, basic fire manipulation. The caster is able to easily create and manipulate flames around them or from themselves. Pyrokinesis may not be the first spell a fire mage learns, but it is considered the basis of most fire spells.
Availability: Open
Spell name: Singe
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 1
Function: The caster coats their hands in flames, attacking their target. If it connects, it can deal moderate Fire damage, and can ignite flammable objects. Close range.
Availability: Open
Spell name: Firebolt
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: The user casts a ball of fire the flies in a single direction towards a target. If it lands, it inflicts fire damage and can ignite objects that are flammable.
Availability: Open
Spell name: Searing Air
Spell Main Element: Fire
-Spell Sub Elements: Wind
Affinity Strength: 6
Function: Initially starting off as a heat wave, the longer the targets remain, the harsher the heat becomes. Mages can increase the speed of the effect of these by pumping more mana into the spell. Mages capable of altering air for heating or cooling, or that are fire mages are immune. Water mages are immune if they can outlast the caster in question. At maximal damage, flesh will begin to melt on afflicted targets and shadows may get burnt into the ground.
Heat Level - Mana to Increase Heat Level
Sweating - 10
Dehydration of Skin - 20
Light Burning of Skin - 40
Second Degree Burns - 60
Third Degree Burns - 100
Melting flesh
Availability: Open
Spell name: Terrain Alteration
Spell Main Element: Arcane
-Spell Sub Elements: [Fire], Water, Wind, Earth, Lightning, Metal, Flora, Shadow, Light, Chaos
Affinity Strength: 7
Function: The caster performs a spell, unleashing mana around them in a large area and modifying the local area with magic and turning it into an environment more suitable for them based on their main elements. The area now changed provides them with conditions and resources to manipulate that would otherwise might not be there in such a large amount. Combinations of this spell can happen with multiple mages in one sitting, changing the environment totally into a strange hybrid but cannot form multiple conditions from one mage. This spell uses up 5 mana per post after it has been activated to keep going.
Availability: Open
Spell name: Spontaneous Combustion
Spell Main Element: Fire
-Spell Sub Elements: Death
Affinity Strength: 7
Function: Some fire mages are able to ignite objects from a distance. It's not as easy even at the base level as it requires intense concentration. The ability to do this involves the ability to focus on the soul or origin point, regardless if the caster can see it or sense it. The mage would focus on a specific point within and cause the spark to ignite. This spell is mainly used on living targets, but can be used with dead or inorganic things too.
Availability:
Spell name: Incinerate
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 8
Function: The caster collects a massive well of fire mana in a point, condensing it and overheating it until it reaches a key point. Once this point is reached, the mage will fire out a stream of flame, dense and overwhelming enough to immediately cause metals to glow, and sear through flesh. For those untrained, this can backfire if not performed properly and can cause irreparable harm to the caster.
Availability: Open
Spell name: Megaton Punch
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 10
Function: The caster collects as much raw fire magic as possible into the palm of their hand, igniting their arm and bathing the immediate vicinity in a wall of heat. The caster then focusses that mana as tight as possible, and unleashes a powerful punch. Even if it doesn't connect with the target, the caster then releases their focus on the condensed flame and allows it to erupt into a massive, violent explosion destroying anything and everything within ten meters of themselves, and igniting anything flammable on the periphery of the explosion.
Availability: Closed, Must be taught by Rorsche
Spell name: Cleansing Flame
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 8
Function: Harnessing the raw essence of the element of fire and the spirit of the dragons that used it, deep into the core of one's very being, the caster of this spell summons forth a white hot plume of borderline magmatic flame, dousing any targeted area in a relentless stream of cleansing fire. The flames immediately carbonize plant life, and scorch the earth into a blackened glass.
Availability: Closed, Must be taught by Rorsche [Fire Dragon, Elemental, or Sprite lineage Required]
Spell name: Red Sun's Zenith
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 10
Function: A massively powerful spell, the caster summons forth a massive, blooming red sphere of incinerating fire. The immediate vicinity is scorched black, and the sky is illuminated as though it were daytime itself. The psuedo sun is then rapidly condensed, and with the snap of one's fingers, it detonates, sending forth a destructive wave of raw fire, washing away anything within it's path. Those mages who cast this spell that are not intricately tied to or born of the element of fire will be burned away with the explosion themselves.
Availability: Closed, Must be taught by Rorsche
Spell name: Magma Wave
Spell Main Element: Fire
-Spell Sub Elements: Earth, Metal
Affinity Strength: 6
Function: Using the raw essence of the world itself, the user slams down a powerful strike, sending forth a wave of super-heated magma in a straight line towards their target. The caster can trade range for radius, limiting the range to increase the width of the magma wave, or vice versa.
Availability: Open
Spell name: Magmatic Stream
Spell Main Element: Fire
-Spell Sub Elements: Earth, Metal
Affinity Strength: 7
Function: The caster summons forth within themselves a collection of super-heated mana, and collects it unto a dedicate point, before thrusting forth a stream of super-heated magma, scorching anything in it's path. Should the stream come into contact with water, the magma will rapidly cool and solidify, forming into solid ground.
Availability: Open
Spell name: Fiery Fists of Fury
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 7
Function: The user collects a massive amount of super-heated mana into their fists and with each strike, creates smaller explosions of pure fire and force, incinerating the ground around them a foot or so away. If a mage isn't careful, the explosions can backfire unto themselves, inflicting physical harm upon themselves and damaging their own extremities.
Availability: Open
Spell Main Element: Chaos
-Spell Sub Elements: N/A
Affinity Strength: 10
Function: A specific curse made specifically to bind Rorsche himself, the curse seals the victim into a human form, with the seal being placed upon a specific point of their body. In Rorsche's case, this was his eye. As such, whenever his eye is open, anyone who looks upon it from the second it opens, to the second it closes, has all memories of that period erased from their memories. Rorsche has learned to use this passively to his advantage to keep his identity secret.
Availability: Closed [Rorsche Passive/ Requires tutoring by specific mages]
Spell name: Pyrokinesis
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 1
Function: Simple, basic fire manipulation. The caster is able to easily create and manipulate flames around them or from themselves. Pyrokinesis may not be the first spell a fire mage learns, but it is considered the basis of most fire spells.
Availability: Open
Spell name: Singe
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 1
Function: The caster coats their hands in flames, attacking their target. If it connects, it can deal moderate Fire damage, and can ignite flammable objects. Close range.
Availability: Open
Spell name: Firebolt
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: The user casts a ball of fire the flies in a single direction towards a target. If it lands, it inflicts fire damage and can ignite objects that are flammable.
Availability: Open
Spell name: Searing Air
Spell Main Element: Fire
-Spell Sub Elements: Wind
Affinity Strength: 6
Function: Initially starting off as a heat wave, the longer the targets remain, the harsher the heat becomes. Mages can increase the speed of the effect of these by pumping more mana into the spell. Mages capable of altering air for heating or cooling, or that are fire mages are immune. Water mages are immune if they can outlast the caster in question. At maximal damage, flesh will begin to melt on afflicted targets and shadows may get burnt into the ground.
Heat Level - Mana to Increase Heat Level
Sweating - 10
Dehydration of Skin - 20
Light Burning of Skin - 40
Second Degree Burns - 60
Third Degree Burns - 100
Melting flesh
Availability: Open
Spell name: Terrain Alteration
Spell Main Element: Arcane
-Spell Sub Elements: [Fire], Water, Wind, Earth, Lightning, Metal, Flora, Shadow, Light, Chaos
Affinity Strength: 7
Function: The caster performs a spell, unleashing mana around them in a large area and modifying the local area with magic and turning it into an environment more suitable for them based on their main elements. The area now changed provides them with conditions and resources to manipulate that would otherwise might not be there in such a large amount. Combinations of this spell can happen with multiple mages in one sitting, changing the environment totally into a strange hybrid but cannot form multiple conditions from one mage. This spell uses up 5 mana per post after it has been activated to keep going.
Availability: Open
Spell name: Spontaneous Combustion
Spell Main Element: Fire
-Spell Sub Elements: Death
Affinity Strength: 7
Function: Some fire mages are able to ignite objects from a distance. It's not as easy even at the base level as it requires intense concentration. The ability to do this involves the ability to focus on the soul or origin point, regardless if the caster can see it or sense it. The mage would focus on a specific point within and cause the spark to ignite. This spell is mainly used on living targets, but can be used with dead or inorganic things too.
Availability:
Spell name: Incinerate
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 8
Function: The caster collects a massive well of fire mana in a point, condensing it and overheating it until it reaches a key point. Once this point is reached, the mage will fire out a stream of flame, dense and overwhelming enough to immediately cause metals to glow, and sear through flesh. For those untrained, this can backfire if not performed properly and can cause irreparable harm to the caster.
Availability: Open
Spell name: Megaton Punch
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 10
Function: The caster collects as much raw fire magic as possible into the palm of their hand, igniting their arm and bathing the immediate vicinity in a wall of heat. The caster then focusses that mana as tight as possible, and unleashes a powerful punch. Even if it doesn't connect with the target, the caster then releases their focus on the condensed flame and allows it to erupt into a massive, violent explosion destroying anything and everything within ten meters of themselves, and igniting anything flammable on the periphery of the explosion.
Availability: Closed, Must be taught by Rorsche
Spell name: Cleansing Flame
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 8
Function: Harnessing the raw essence of the element of fire and the spirit of the dragons that used it, deep into the core of one's very being, the caster of this spell summons forth a white hot plume of borderline magmatic flame, dousing any targeted area in a relentless stream of cleansing fire. The flames immediately carbonize plant life, and scorch the earth into a blackened glass.
Availability: Closed, Must be taught by Rorsche [Fire Dragon, Elemental, or Sprite lineage Required]
Spell name: Red Sun's Zenith
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 10
Function: A massively powerful spell, the caster summons forth a massive, blooming red sphere of incinerating fire. The immediate vicinity is scorched black, and the sky is illuminated as though it were daytime itself. The psuedo sun is then rapidly condensed, and with the snap of one's fingers, it detonates, sending forth a destructive wave of raw fire, washing away anything within it's path. Those mages who cast this spell that are not intricately tied to or born of the element of fire will be burned away with the explosion themselves.
Availability: Closed, Must be taught by Rorsche
Spell name: Magma Wave
Spell Main Element: Fire
-Spell Sub Elements: Earth, Metal
Affinity Strength: 6
Function: Using the raw essence of the world itself, the user slams down a powerful strike, sending forth a wave of super-heated magma in a straight line towards their target. The caster can trade range for radius, limiting the range to increase the width of the magma wave, or vice versa.
Availability: Open
Spell name: Magmatic Stream
Spell Main Element: Fire
-Spell Sub Elements: Earth, Metal
Affinity Strength: 7
Function: The caster summons forth within themselves a collection of super-heated mana, and collects it unto a dedicate point, before thrusting forth a stream of super-heated magma, scorching anything in it's path. Should the stream come into contact with water, the magma will rapidly cool and solidify, forming into solid ground.
Availability: Open
Spell name: Fiery Fists of Fury
Spell Main Element: Fire
-Spell Sub Elements: N/A
Affinity Strength: 7
Function: The user collects a massive amount of super-heated mana into their fists and with each strike, creates smaller explosions of pure fire and force, incinerating the ground around them a foot or so away. If a mage isn't careful, the explosions can backfire unto themselves, inflicting physical harm upon themselves and damaging their own extremities.
Availability: Open