Bellamira's Spell List
Sept 8, 2021 22:25:10 GMT -8
Post by fluffymcsnuggles on Sept 8, 2021 22:25:10 GMT -8
Spell name: Projectile Blood
Spell Main Element: Blood (Reptile Faunus Bypass)
Affinity Strength: 1
Function: Blood mages and reptile faunus both learned these techniques as a fast defensive mechanism. The blood can be released anywhere but was first used coming out of the eyes, mouth, or hands and aimed to the target's face to blind and startle them.
Availability: Open
Spell name: Blight
Spell Main Element: Death
Affinity Strength: 7
Function: Death energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target takes damage and until the spell ends, you can use your action on each of your turns automatically. The spell lasts 3 rounds
Availability: Open
Spell name: Toll the Dead
Spell Main Element: Death
Affinity Strength: 3
Function: You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The creature, failing to protect themselves against the attack, takes damage. If the creature is already damage, the damage of the spell increases.
Availability: Open
Spell name: Blood Bullet
Spell Main Element: Blood
Affinity Strength: 1 (at base)
Function: An addition to projectile blood, blood mages have learned to weaponize their own blood, clotting it and turning it into something akin to a bullet. These can be shot in shrapnel rounds or in rapid fire form, the stronger mages able to handle a higher number of clots in their body.
Affinity - Clots Made
1 - 4
4 - 8
7 - 12
10 - 20
Availability: Open
Spell name: Soul Tug
Spell Main Element: Death
-Spell Sub Elements: Life
Affinity Strength: 1 at base
Function: The caster reaches out and grasps onto another's soul, tugging on it. Mages with a higher affinity can actually pull the souls, forcing the bodies to fly towards the caster. In special cases, high affinity death mages can pull the soul out of the body, making the body fly past with the soul in the caster's hand.
Affinity - Tug feel
1 - Light tugging
4 - Pull forcing walk
7 - Flying towards caster
10 - Soul partially out of body
Availability: Open
Spell name: Soul Punch
Spell Main Element: Death
-Spell Sub Elements: Life
Affinity Strength: 3
Function: A mage within the domains of life or death is able to tamper with souls within reason. The caster throws a punch towards the target. Although the punch itself may not seem like it does anything at first, but the effects show up afterwards, scaling up with the affinity of the mage.
Affinity - Punch Effect
3 - Internal damage fracturing ribs
6 - Organs disrupted
9 - Torso destroyed
10 - Soul almost out of body
Availability: Open
Passive:
Spell name: Taste of Sanguine
Spell Main Element: Blood
-Spell Sub Elements:Life
Affinity Strength: 1
Function: Haemomancers are the ones best able to tell what is wrong with blood or who blood belongs to. This passive allows a Haemomancer to take a taste of blood and instantly know if the person the blood belongs to has any illnesses or is poisoned and they are able to track that target. The tracking can only be used on one person at a time and once a different set of blood is tested, they lose the trail of the previous.
Availability: Open
Spell Main Element: Blood (Reptile Faunus Bypass)
Affinity Strength: 1
Function: Blood mages and reptile faunus both learned these techniques as a fast defensive mechanism. The blood can be released anywhere but was first used coming out of the eyes, mouth, or hands and aimed to the target's face to blind and startle them.
Availability: Open
Spell name: Blight
Spell Main Element: Death
Affinity Strength: 7
Function: Death energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target takes damage and until the spell ends, you can use your action on each of your turns automatically. The spell lasts 3 rounds
Availability: Open
Spell name: Toll the Dead
Spell Main Element: Death
Affinity Strength: 3
Function: You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The creature, failing to protect themselves against the attack, takes damage. If the creature is already damage, the damage of the spell increases.
Availability: Open
Spell name: Blood Bullet
Spell Main Element: Blood
Affinity Strength: 1 (at base)
Function: An addition to projectile blood, blood mages have learned to weaponize their own blood, clotting it and turning it into something akin to a bullet. These can be shot in shrapnel rounds or in rapid fire form, the stronger mages able to handle a higher number of clots in their body.
Affinity - Clots Made
1 - 4
4 - 8
7 - 12
10 - 20
Availability: Open
Spell name: Soul Tug
Spell Main Element: Death
-Spell Sub Elements: Life
Affinity Strength: 1 at base
Function: The caster reaches out and grasps onto another's soul, tugging on it. Mages with a higher affinity can actually pull the souls, forcing the bodies to fly towards the caster. In special cases, high affinity death mages can pull the soul out of the body, making the body fly past with the soul in the caster's hand.
Affinity - Tug feel
1 - Light tugging
4 - Pull forcing walk
7 - Flying towards caster
10 - Soul partially out of body
Availability: Open
Spell name: Soul Punch
Spell Main Element: Death
-Spell Sub Elements: Life
Affinity Strength: 3
Function: A mage within the domains of life or death is able to tamper with souls within reason. The caster throws a punch towards the target. Although the punch itself may not seem like it does anything at first, but the effects show up afterwards, scaling up with the affinity of the mage.
Affinity - Punch Effect
3 - Internal damage fracturing ribs
6 - Organs disrupted
9 - Torso destroyed
10 - Soul almost out of body
Availability: Open
Passive:
Spell name: Taste of Sanguine
Spell Main Element: Blood
-Spell Sub Elements:Life
Affinity Strength: 1
Function: Haemomancers are the ones best able to tell what is wrong with blood or who blood belongs to. This passive allows a Haemomancer to take a taste of blood and instantly know if the person the blood belongs to has any illnesses or is poisoned and they are able to track that target. The tracking can only be used on one person at a time and once a different set of blood is tested, they lose the trail of the previous.
Availability: Open