List of canonical organisations (requires affinity of 7-10 for main organisation element):
Order of the Open Eye-Element: Arcane
-A group of ageless scholars that seek to extend the boundaries of magic. They observe and experiment with magic, attempting to learn new techniques and methods within the domain of arcane magic.
Advocates of Love-Element: Any
-Groups that wish for a place without war or discrimination, they are often found creating safe havens for those seeking refuge. These areas are heavily guarded to ensure safety to those inhabiting the area.
Mage Breaker-Element: Any
-A special group of high ranking mages employed by Arcanus that follow directives of watchers. They step in when powerful beings of magic show signs of disruption that cannot be contested by normal mages. Additional abilities granted involve stripping magic from the target and rendering them mortal.
Dragon Scales-Element: Lightning
-The military force of the domain of lightning, the Dragon Scales are usually found in are found around cities with large boundaries to guard.
Phoenix Guard-Element: Fire
-The military force of the domain of fire, the Phoenix Guard double as guards and police within the city of Avalon.
Beast Master-Element: Any
-A guild formed under the name of the domain of life, members form a pact with a beast and become inseparable to those they've bonded to. Experienced beast masters are capable of forming packs or bonds with multiple creatures simultaneously.
Watchers-Element: Any
-A special group of highly trained mages employed by Arcanus to keep watch of powerful mages that surface. While their main job is to keep an eye out for signs of threats, they are also capable of contesting the target temporarily while waiting for Mage Breakers to appear.
Cult of Undeath-Element: Undeath
-Those who deal with necromancy reject the domain of death and seek to use the dead for their own purposes. There is a high risk of being hunted by those who work in the domain of death.
Reapers-Element: Death
-Mages who show respect towards the dying and the dead, seeking to aid the domain of death in collecting souls to be sorted. Reapers may also be employed to hunt down mages dealing with necromancy or attempting to cheat death.
Sanctioned Guard-Element: Any
-Mages who value life and all that should be preserved guard wildlife sanctuaries that hold some of the rarest creatures alive, to protect them from poachers seeking gold. Only those with explicit permission from the deity of life are allowed to pass these guards, else they will fight with their life if need be to protect the sanctuary.
Windsurfers-Element: Wind
-The acting military force in the domain of wind. They often are used to forecast the weather based on readings or can be found living a normal life until they are needed for military duties.
Sirens-Element: Water
-The acting military force in the domain of water, they are found to regulate fishing activity, perform lifeguard duties, or driving ships across bodies of water to transport goods and people.
Umbral Sentinel-Element: Shadow
-The acting military force in the domain of darkness, they are the ones who navigate travel in dark regions like dense forests or cavern complexes. Tensions rise around light mages.
Radiant Defender-Element: Light
-The acting military force in the domain of light, they are found often keeping trade of goods in check. Tensions rise around dark mages.
Acolyte-Element: Any
-Employed in the domain of night, they help look after the stars and other astral events that may occur in the sky to keep Tir from harm of an outer presence. Alternatively, they educate others of constellations for night travel.
Crystalline Sentry-Element: Earth
-The acting military of the earth domain, most keep watch in areas where earthen hazards are subject to happen.
Assassins Guild
A large organisation broken into districts, the assassin's guild presents the opportunity to utilise abilities for special bounties for a variety of mages capable of keeping clean of a mark on their records. Each district involves a specialised party following a particular god that offers unique assassination methods.
Harlequin's Troupe/Party Crashers-Element: Any
-Mages of elite ranking that follow the God Solitaire, regardless of their element, undergo intensive training in massacre by dance. Each member of the Harlequin's Troupe specialises with a form of dance, known to be agile and flexible with their environment. During moments where the God Solitaire is transformed into a being titled the Mad Count, they become more reckless and cause mass collateral damage as the Party Crashers. During then, their mentality is changed into a drunken fight state rather than elegant.
The Bouquet-Element: Flora
-A group of flora mages that specialise in murder by plant magic, they're known for attraction and internal destruction. Their mark is signified by a flower associated with each member, their targets' corpses found near the specified flower somewhere within a local range.
The Symphony-Element: Sound
-Sound mages are already known to muffle noise if need be. These mages have banded together to use sound to kill in more ways than that. They use sound in a weaponised form that doesn't use banned spells, such as channeling it through a weapon built around sound magic. Each weapon of the Symphony is denoted with a mark associated with sheet music, as it assigned to a member of the same mark.