Flux
Sept 14, 2018 20:51:30 GMT -8
Post by Sora-No on Sept 14, 2018 20:51:30 GMT -8
Character Name:
Flux
Elements:
Lightning, War, Sound
Elemental Affinity: Lightning: 7, War: 9, Sound: 9
Spell Name: Lightning Launch
Spell Main Element: Lightning
Spell Sub Elements: N/A
Affinity Strength: 4
Function: Coats the castor's body in electricity, shooting the user forward. If in a direct path of something solid (wall, tree), the user collides with it, taking a small amount of damage. If they collide with a person, the person is knocked down, taking a small amount of damage and stunning them. The higher the castor's affinity, the longer the range.
Spell Name: Lightning Shot
Spell Main Element: Lightning
Spell Sub Elements: N/A
Affinity Strength: 1
Function: The castor charges their magic momentarily, channeling it into a single ball of lightning, firing it off into a person. While the range is limited, the damage can increase depending on the castor's affinity. Can shock or stun for a small amount of time.
Spell Name: Muffle
Spell Main Element: Sound
Spell Sub Elements: N/A
Affinity Strength: 4
Function: Mutes the castor's movements, letting them move silently without being detected. While it can make the castor silent, it does not assist in keeping the castor hidden, meaning that they can still be seen. Duration is based on the castor's affinity.
Spell Name: Tactical Boost
Spell Main Element: War
Spell Sub Elements: N/A
Affinity Strength: 7
Function: The castor scans the battlefield around them, finding weak points and places to avoid. When the castor notifies a group or other people, said people get a boost in their attacks against the foes analyzed and a higher defense against enemies that are scanned. When the duration ends, the castor's vision becomes blurred, and their ears ring.
Spell Name: Extrasensory
Spell Main Element: War
Spell Sub Elements: N/A
Affinity Strength: 1
Function: The caster takes a deep breath, analyzing what's in front of them. Patterns, people around him, and what's close to him. While this doesn't help the caster figure out what to do, it helps them figure out what's around them. The range is dependent on the affinity of the user.
Spell Name: Electrosensory
Spell Main Element: Lightning
Spell Sub Element: N/A
Affinity: 1 at base
Function: Sends an electric pulse out, letting the castor detect certain objects, the objects dependent on the castor's affinity. However, magnets that are close to the castor can mess with the spell, making them see nothing at all or objects that aren't there.
Affinity:
1- Electronics
4- Major Life Forms
7- Movement
Flux
Elements:
Lightning, War, Sound
Elemental Affinity: Lightning: 7, War: 9, Sound: 9
Spell Name: Lightning Launch
Spell Main Element: Lightning
Spell Sub Elements: N/A
Affinity Strength: 4
Function: Coats the castor's body in electricity, shooting the user forward. If in a direct path of something solid (wall, tree), the user collides with it, taking a small amount of damage. If they collide with a person, the person is knocked down, taking a small amount of damage and stunning them. The higher the castor's affinity, the longer the range.
Spell Name: Lightning Shot
Spell Main Element: Lightning
Spell Sub Elements: N/A
Affinity Strength: 1
Function: The castor charges their magic momentarily, channeling it into a single ball of lightning, firing it off into a person. While the range is limited, the damage can increase depending on the castor's affinity. Can shock or stun for a small amount of time.
Spell Name: Muffle
Spell Main Element: Sound
Spell Sub Elements: N/A
Affinity Strength: 4
Function: Mutes the castor's movements, letting them move silently without being detected. While it can make the castor silent, it does not assist in keeping the castor hidden, meaning that they can still be seen. Duration is based on the castor's affinity.
Spell Name: Tactical Boost
Spell Main Element: War
Spell Sub Elements: N/A
Affinity Strength: 7
Function: The castor scans the battlefield around them, finding weak points and places to avoid. When the castor notifies a group or other people, said people get a boost in their attacks against the foes analyzed and a higher defense against enemies that are scanned. When the duration ends, the castor's vision becomes blurred, and their ears ring.
Spell Name: Extrasensory
Spell Main Element: War
Spell Sub Elements: N/A
Affinity Strength: 1
Function: The caster takes a deep breath, analyzing what's in front of them. Patterns, people around him, and what's close to him. While this doesn't help the caster figure out what to do, it helps them figure out what's around them. The range is dependent on the affinity of the user.
Spell Name: Electrosensory
Spell Main Element: Lightning
Spell Sub Element: N/A
Affinity: 1 at base
Function: Sends an electric pulse out, letting the castor detect certain objects, the objects dependent on the castor's affinity. However, magnets that are close to the castor can mess with the spell, making them see nothing at all or objects that aren't there.
Affinity:
1- Electronics
4- Major Life Forms
7- Movement