Dez Inkbound Spellbook
Jan 29, 2019 21:33:20 GMT -8
Post by Sparky on Jan 29, 2019 21:33:20 GMT -8
Character Name: Dez Amari
Elements: Earth [All earth spells are modified to the Amari Bloodline]
Elemental Affinity:
Earth: 10
Lightning: 10
War: 9
Spell name: [Passive] Amari Crystallokinesis [Electrokinetic]
Spell Main Element: Earth/Life [Lightning]
Sub-Element: Lightning
Affinity Strength: 1
Function: The refined crystallokinesis of the Amari bloodline is the basis for all of their powers, allowing them to not only create crystals from their body, but also manipulate the crystals they create, shaping them to their whim. Standard crystals are a beautiful blue, however with enough focus and practice, colors can be manipulated during the growth stage, though this is only for small scale crafts, and does not apply to large crystal constructs. Furthermore, the crystals that are created from the Amari's cannot be manipulated by other Crystallokinetic mages, while Amari's are unable to manipulate any other crystals aside from the ones they create. Furthermore, Constructs are as permanent as the creator wishes, however, if they are removed from their radius of control (three meters) for too long, Amari's lose the ability to control them. Larger constructs drain more energy from the caster and take more focus. The shape and form of constructs is unable to be edited after the initial growth period, meaning Amari's cannot continuously grow or mold their creations once they're completed.
Electrokinetic: Once in a rare while, an heir of the Amari lineage will be blessed with great electrokinetic abilities, fusing it with their crystallokinetic magic. The gemstones created by the Amari Mages react vividly with electricity, glowing brilliant colors and amplifying the lightning itself. All Crystallokinetic spells cast by an Amari can be amplified with lightning magic. (Transforms standard Crystal magic into Hidden Magic: Amari Hybrid Art)
Availability: While Crystallokinesis is nothing special, the specific variant from the Amari bloodline is unique to their lineage. The Electrokinetic variant is extremely rare and only appears in one out of every one hundred.
Spell name: Refined Crystal Dart [Electrokinetic]
Spell Main Element: Earth
Affinity Strength: 3
Function: A refined version of a previously created Amari spell, the caster creates thin, needle like darts out of crystals and propels them towards their enemy as projectiles. The size of the darts can be manipulated during the creation phase, however the larger they are, the harder it is to control them. While the caster is able to create and fire them out rapidly, doing so too often drains their stamina rapidly. Futhermore, past the caster's radius of control, they lose their ability to manipulate them.
Availability: Everyone (Amari Modified)
Spell name: Needle Swarm [Electrokinetic]
Spell Main Element: Earth
Affinity Strength: 4
Function: Instead of launching them outside of his radius of control, the caster retains all created Crystal darts, instead swarming them around themselves like a lethal bubble of protection. The more darts they put into the swarm, the more stamina and concentration the caster needs to expend to keep it controlled, and should they lose focus they could wind up becoming injured by their own attack.
Availability: Everyone (Amari Modified)
Spell name: Refined Crystal Sword [Electrokinetic]
Spell Main Element: Earth
Affinity Strength: 4
Function: A sleek blade is created, allowing for more melee oriented combat. Due to the shape of the constructed blade, manipulation of it is generally difficult. However, with minor Crystallokinetic manipulation, a caster can swing the blade faster and strike harder than one would normally strike with a blade of such construction and weight. When first created, the blade takes immense time and concentration to mold, so once created, the blade is usually kept around to ensure no extra effort is needlessly expended. The blade is sturdy and durable, able to go toe to toe with most weapon materials.
Availability: Everyone (Amari Modified)
Spell name: Crystal Wraith
Spell Main Element: Earth
Affinity Strength: 9
Function: Caster creates sleek, refined crystal armor on their forearms down to their hands, lower leg starting down from the knees, and upon the lower portion of their face with ornate aesthetic additions along different portions of the caster's body, as well as shattered wings upon their back. While the crystals do provide a moderate defensive increase to the covered areas, and the claws formed on the fingers allow for slight offensive abilities, this ability is mostly to boost agility and maneuverability. Through extended manipulation of limbs using Crystallokinesis, the caster is able to move far faster than normal, and hit harder to boot. However, using this ability greatly expends stamina and takes immense focus. Extended use for long periods can cause the caster to collapse or even fall unconscious.
Availability: Closed [Dez]
Spell name: Crystal Revenant
Spell Main Element: Earth/Lightning Hybrid
Affinity Strength: 10
Function: Caster creates around themselves a more refined crystal armor, brimming with Electrokinetic energy. Paired with daunting, luminous wings, clawed gauntlets, and trailing arced lightning in its wake, the Crystal Revenant serves as an amplification of prior abilities. The fusion of both elements in such a way requires immense focus and skillful creation. Unlike it's prior iteration, it provides a meaningful boost to not just agility, but also offensive prowess. The spell takes an immense toll on the caster, and cannot be used for long periods, threatening to not only cause a caster to collapse but also causing physical damage from the raw electricity surging through the mage's body.
Availability: Closed [Dez]
Elements: Earth [All earth spells are modified to the Amari Bloodline]
Elemental Affinity:
Earth: 10
Lightning: 10
War: 9
Spell name: [Passive] Amari Crystallokinesis [Electrokinetic]
Spell Main Element: Earth/Life [Lightning]
Sub-Element: Lightning
Affinity Strength: 1
Function: The refined crystallokinesis of the Amari bloodline is the basis for all of their powers, allowing them to not only create crystals from their body, but also manipulate the crystals they create, shaping them to their whim. Standard crystals are a beautiful blue, however with enough focus and practice, colors can be manipulated during the growth stage, though this is only for small scale crafts, and does not apply to large crystal constructs. Furthermore, the crystals that are created from the Amari's cannot be manipulated by other Crystallokinetic mages, while Amari's are unable to manipulate any other crystals aside from the ones they create. Furthermore, Constructs are as permanent as the creator wishes, however, if they are removed from their radius of control (three meters) for too long, Amari's lose the ability to control them. Larger constructs drain more energy from the caster and take more focus. The shape and form of constructs is unable to be edited after the initial growth period, meaning Amari's cannot continuously grow or mold their creations once they're completed.
Electrokinetic: Once in a rare while, an heir of the Amari lineage will be blessed with great electrokinetic abilities, fusing it with their crystallokinetic magic. The gemstones created by the Amari Mages react vividly with electricity, glowing brilliant colors and amplifying the lightning itself. All Crystallokinetic spells cast by an Amari can be amplified with lightning magic. (Transforms standard Crystal magic into Hidden Magic: Amari Hybrid Art)
Availability: While Crystallokinesis is nothing special, the specific variant from the Amari bloodline is unique to their lineage. The Electrokinetic variant is extremely rare and only appears in one out of every one hundred.
Spell name: Refined Crystal Dart [Electrokinetic]
Spell Main Element: Earth
Affinity Strength: 3
Function: A refined version of a previously created Amari spell, the caster creates thin, needle like darts out of crystals and propels them towards their enemy as projectiles. The size of the darts can be manipulated during the creation phase, however the larger they are, the harder it is to control them. While the caster is able to create and fire them out rapidly, doing so too often drains their stamina rapidly. Futhermore, past the caster's radius of control, they lose their ability to manipulate them.
Availability: Everyone (Amari Modified)
Spell name: Needle Swarm [Electrokinetic]
Spell Main Element: Earth
Affinity Strength: 4
Function: Instead of launching them outside of his radius of control, the caster retains all created Crystal darts, instead swarming them around themselves like a lethal bubble of protection. The more darts they put into the swarm, the more stamina and concentration the caster needs to expend to keep it controlled, and should they lose focus they could wind up becoming injured by their own attack.
Availability: Everyone (Amari Modified)
Spell name: Refined Crystal Sword [Electrokinetic]
Spell Main Element: Earth
Affinity Strength: 4
Function: A sleek blade is created, allowing for more melee oriented combat. Due to the shape of the constructed blade, manipulation of it is generally difficult. However, with minor Crystallokinetic manipulation, a caster can swing the blade faster and strike harder than one would normally strike with a blade of such construction and weight. When first created, the blade takes immense time and concentration to mold, so once created, the blade is usually kept around to ensure no extra effort is needlessly expended. The blade is sturdy and durable, able to go toe to toe with most weapon materials.
Availability: Everyone (Amari Modified)
Spell name: Crystal Wraith
Spell Main Element: Earth
Affinity Strength: 9
Function: Caster creates sleek, refined crystal armor on their forearms down to their hands, lower leg starting down from the knees, and upon the lower portion of their face with ornate aesthetic additions along different portions of the caster's body, as well as shattered wings upon their back. While the crystals do provide a moderate defensive increase to the covered areas, and the claws formed on the fingers allow for slight offensive abilities, this ability is mostly to boost agility and maneuverability. Through extended manipulation of limbs using Crystallokinesis, the caster is able to move far faster than normal, and hit harder to boot. However, using this ability greatly expends stamina and takes immense focus. Extended use for long periods can cause the caster to collapse or even fall unconscious.
Availability: Closed [Dez]
Spell name: Crystal Revenant
Spell Main Element: Earth/Lightning Hybrid
Affinity Strength: 10
Function: Caster creates around themselves a more refined crystal armor, brimming with Electrokinetic energy. Paired with daunting, luminous wings, clawed gauntlets, and trailing arced lightning in its wake, the Crystal Revenant serves as an amplification of prior abilities. The fusion of both elements in such a way requires immense focus and skillful creation. Unlike it's prior iteration, it provides a meaningful boost to not just agility, but also offensive prowess. The spell takes an immense toll on the caster, and cannot be used for long periods, threatening to not only cause a caster to collapse but also causing physical damage from the raw electricity surging through the mage's body.
Availability: Closed [Dez]