Amelia Carter Spells
Apr 7, 2019 21:01:06 GMT -8
Post by SiriusFlux on Apr 7, 2019 21:01:06 GMT -8
1.
Spell Name: Propel
Spell Main Element: Fire
Spell Sub Elements: Wind
Affinity Strength: 1 at base
Function: Fire a plume of flame (or sub-element) in a direction, launching the caster in the opposite direction and causing damage and knocking down those in the path of the blast. This can be used to shoot the caster upwards, but it would only be half the maximum range. If the caster is to fire this off and get propelled into a solid object (tree, wall, etc.), they will receive damage equal to the damage the spell would initially deal. If someone is 3 feet away from the center of the blast or less, the blast can singe or even burn, depending on the strength of the blast (Fire only).
Note: The range/damage is dependent on your affinity, but you can fire it at a lesser affinity for lass range, but at the cost of less damage.
Affinity:
1: 5-15 feet, minimal damage
4: 20-35 feet, moderate damage
7: 40-55 feet, heavy damage
10: 75 feet, massive damage
Availability: Anyone
2.
Spell name: Ignite
Spell Main Element: Fire
-Spell Sub Elements:
Affinity Strength: 1
Function: The user snaps their fingers, sending a small flame towards an explosive item or a flammable item to alter the environment and deal AoE damage wherever the ignition has happened.
Availability: Open
3.
Spell name: Firebolt
Spell Main Element: Fire
-Spell Sub Elements:
Affinity Strength: 3
Function: The user casts a ball of fire the flies in a single direction towards a target. If it lands, it inflicts fire damage and can ignite objects that are flammable.
Availability: Open
4.
Spell Name: Flame Volley
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster fires off a mass of 10 projectiles in a frenzy, each being able to ignite flammable objects if not snuffed out (clothing, straw, etc.). Not very accurate.
Availability: Open.
5.
Spell name: Flame
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 1
Function: A basic flame flickering across one's palm, this is typically the first spell a pyromage would learn.
Availability: Open
Spell Name: Propel
Spell Main Element: Fire
Spell Sub Elements: Wind
Affinity Strength: 1 at base
Function: Fire a plume of flame (or sub-element) in a direction, launching the caster in the opposite direction and causing damage and knocking down those in the path of the blast. This can be used to shoot the caster upwards, but it would only be half the maximum range. If the caster is to fire this off and get propelled into a solid object (tree, wall, etc.), they will receive damage equal to the damage the spell would initially deal. If someone is 3 feet away from the center of the blast or less, the blast can singe or even burn, depending on the strength of the blast (Fire only).
Note: The range/damage is dependent on your affinity, but you can fire it at a lesser affinity for lass range, but at the cost of less damage.
Affinity:
1: 5-15 feet, minimal damage
4: 20-35 feet, moderate damage
7: 40-55 feet, heavy damage
10: 75 feet, massive damage
Availability: Anyone
2.
Spell name: Ignite
Spell Main Element: Fire
-Spell Sub Elements:
Affinity Strength: 1
Function: The user snaps their fingers, sending a small flame towards an explosive item or a flammable item to alter the environment and deal AoE damage wherever the ignition has happened.
Availability: Open
3.
Spell name: Firebolt
Spell Main Element: Fire
-Spell Sub Elements:
Affinity Strength: 3
Function: The user casts a ball of fire the flies in a single direction towards a target. If it lands, it inflicts fire damage and can ignite objects that are flammable.
Availability: Open
4.
Spell Name: Flame Volley
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster fires off a mass of 10 projectiles in a frenzy, each being able to ignite flammable objects if not snuffed out (clothing, straw, etc.). Not very accurate.
Availability: Open.
5.
Spell name: Flame
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 1
Function: A basic flame flickering across one's palm, this is typically the first spell a pyromage would learn.
Availability: Open