Cyrus Inkbound Spellbook
May 20, 2019 13:40:09 GMT -8
Post by Sparky on May 20, 2019 13:40:09 GMT -8
Character Name: Cyrus Lenze
Elements: War, Light
Elemental Affinity: 9, 6
Spell name: Sturdy
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 1 (Passive)
Function: Given their dedication to the art of battle, War mage's know exactly how to properly position themselves, and inherently are harder to knock down or stagger than most. This sturdy nature makes them passively more resistant to spells and actions that may cause them to stumble, fall, stagger, trip, slip, or become knocked prone.
Availability: Open
Spell name: Supersonic
Spell Main Element: War
Affinity Strength: 2
Function: Caster launches themselves forwards at an accelerated rate, moving at an incredible speed. However, while going at top speed, turning can be an incredible effort, while stopping is another beast entirely. This can lead to many users slamming into objects, people, or walls. Extended use for long periods can quickly tire and exhaust a wielder, putting strain on the muscles and making it more likely for their limbs to cramp, lock up, or cause them to stumble or collapse.
Availability: Open
Spell name: Flash step
Spell Main Element: War
Affinity Strength: 3
Function: For a brief period of time, the caster moves a short distance incredibly quickly. This can be used to dodge out of the way of devastating attacks, or to reposition oneself. If a user is able to move fast enough, they may even leave behind a disorienting after-image. However, a single use can tire a practiced mage with ease, and repeated use can even lead to crippling exhaustion, muscle fatigue, and cause a caster to fall unconscious.
Availability: Open
Spell name: Gatling Blows
Spell Main Element: War
Affinity Strength: 5
Function: Caster unleashes a flurry of heavy blows in blindingly quick succession. Due to the speed and (relative) inaccuracy of strikes, they can be hard to track or block. However, these strikes put an immense strain on the caster's arms, and can even lead to them becoming temporarily useless
Availability: Open
Spell name: Mirror-step
Spell Main Element: War
Affinity Strength: 7
Function: Utilizing quick, short, and rapid movements similar to flash-stepping, a caster creates multiple after-image copies in rapid succession to disorient and distract an enemy. Use of this tactic must be brief and infrequent, otherwise the user will suffer the same effects of flash-stepping far, far faster. Afterimages are static and cannot perform additional actions.
Availability: Open
Spell name: Hypersonic Punch
Spell Main Element: War
Affinity Strength: 9
Function: Caster launches themselves at a blinding speed, rearing back for a devastating blow, using their momentum to carry it and increase it's force. However, if used frivolously the caster may find the backlash to be immense, leading to fractured bones or even just a flat out broken arm.
Availability: Closed
Elements: War, Light
Elemental Affinity: 9, 6
Spell name: Sturdy
Spell Main Element: War
-Spell Sub Elements: N/a
Affinity Strength: 1 (Passive)
Function: Given their dedication to the art of battle, War mage's know exactly how to properly position themselves, and inherently are harder to knock down or stagger than most. This sturdy nature makes them passively more resistant to spells and actions that may cause them to stumble, fall, stagger, trip, slip, or become knocked prone.
Availability: Open
Spell name: Supersonic
Spell Main Element: War
Affinity Strength: 2
Function: Caster launches themselves forwards at an accelerated rate, moving at an incredible speed. However, while going at top speed, turning can be an incredible effort, while stopping is another beast entirely. This can lead to many users slamming into objects, people, or walls. Extended use for long periods can quickly tire and exhaust a wielder, putting strain on the muscles and making it more likely for their limbs to cramp, lock up, or cause them to stumble or collapse.
Availability: Open
Spell name: Flash step
Spell Main Element: War
Affinity Strength: 3
Function: For a brief period of time, the caster moves a short distance incredibly quickly. This can be used to dodge out of the way of devastating attacks, or to reposition oneself. If a user is able to move fast enough, they may even leave behind a disorienting after-image. However, a single use can tire a practiced mage with ease, and repeated use can even lead to crippling exhaustion, muscle fatigue, and cause a caster to fall unconscious.
Availability: Open
Spell name: Gatling Blows
Spell Main Element: War
Affinity Strength: 5
Function: Caster unleashes a flurry of heavy blows in blindingly quick succession. Due to the speed and (relative) inaccuracy of strikes, they can be hard to track or block. However, these strikes put an immense strain on the caster's arms, and can even lead to them becoming temporarily useless
Availability: Open
Spell name: Mirror-step
Spell Main Element: War
Affinity Strength: 7
Function: Utilizing quick, short, and rapid movements similar to flash-stepping, a caster creates multiple after-image copies in rapid succession to disorient and distract an enemy. Use of this tactic must be brief and infrequent, otherwise the user will suffer the same effects of flash-stepping far, far faster. Afterimages are static and cannot perform additional actions.
Availability: Open
Spell name: Hypersonic Punch
Spell Main Element: War
Affinity Strength: 9
Function: Caster launches themselves at a blinding speed, rearing back for a devastating blow, using their momentum to carry it and increase it's force. However, if used frivolously the caster may find the backlash to be immense, leading to fractured bones or even just a flat out broken arm.
Availability: Closed