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Post by Sparky on Sept 9, 2019 16:44:57 GMT -8
Spell name: Crystallokinetic Fists Spell Main Element: Earth -Spell Sub Elements: N/A Affinity Strength: 6 Function: User creates massive fists out of hardened crystals. While the appearance can vary depending on the wielder, the function is still the same, allowing a user to let out a flurry of heavy blows and massive slam attacks with minimal adverse affects due to the use of Crystallokinesis. Because of their ability to be floated, they can also be launched further, allowing a wielder to extend their melee range significantly. Because of their composition, constructs can also act as shields on the fly, protecting against damage. Availability: Everyone
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Post by swiftyuki on Sept 10, 2019 11:15:42 GMT -8
Approved
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Post by Sparky on Sept 20, 2021 22:41:43 GMT -8
Spell name: Lightning Bolt Spell Main Element: Lightning Affinity Strength: 5 Function: Harnessing lightning into the palm of their hand, the caster hurls a bolt of electricity at a point of their choosing, spearing anything caught in the bolt's path. While this spell can be freely aimed, it is more likely to hit if a target is wearing metal on them. Availability: Open
Spell name: Overload Spell Main Element: Lightning Affinity Strength: 7 Function: Caster supercharges themselves with electricity, putting as much power as they can into a 15 meter AOE burst, launching out a wave of electricity that can easily put anyone caught in it out of commission. However, using this ability recklessly can put the caster themselves out of the fight as well, either falling unconscious or finding themselves unable to move or continue. Availability: Open
Spell name: Ball Lightning Spell Main Element: Lightning Affinity Strength: 4 Function: The caster amasses electricity into the palms of their hands, forming orbs of lightning which they can hurl towards their enemies. These orbs can cause severe harm to anyone directly hit by them as well as shorting out any nearby electronics. Skilled lightning mages, with proper training and timing, can even cause these spheres to detonate in a small radius of electricity, much like a grenade. Availability: Open
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Post by swiftyuki on Sept 20, 2021 22:42:26 GMT -8
approved
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Post by Sparky on Sept 21, 2021 13:28:06 GMT -8
Spell name: Martial Dominance Spell Main Element: War -Spell Sub Elements: N/A Affinity Strength: 7 Function: With each blow in combat, a mage practiced in the art of war gains footing upon their adversary. As the battle progresses, a mage tied with the element of war surges with more energy. Rather than tiring as a battle progresses, this spell instead acts as a second wind, boosting the caster's strength and combat ability. Further, the more the caster trades blows with their adversary, the more they learn patterns and weaknesses to exploit, hammering home more ferocious strikes and potentially intimidating an enemy into backing down or slipping up due to their overwhelming skill and presence. Availability: Open
Spell name: Annihilation Arts: Crimson Harvest Spell Main Element: War -Spell Sub Elements: N/A Affinity Strength: 9 Function: The caster pushes themselves past their natural limits, overclocking their body to it's breaking point all for the sake of striking their target as many times as possible in a matter of seconds. Harnessing the power of war magic throughout their body and upon the edge of their blades, the caster attacks dozens, if not hundreds of times faster than the eye can comprehend, rending any target infront of them. This spell can be extremely dangerous to use, causing immense backlash upon the war mage themselves as punishment for pushing their body so hard. Causing extreme exhaustion or untold physical harm as muscles and bones are strained to compensate for the immense force exerted. This spell cannot be cast liberally, and must only be used in dire circumstances. Availability: Open
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Post by swiftyuki on Sept 21, 2021 15:02:01 GMT -8
Approved
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