Spell Concepts for Rhapsody
Nov 26, 2019 20:36:00 GMT -8
Post by Ari on Nov 26, 2019 20:36:00 GMT -8
Spell name: Charm-Speak
Spell Main Element: Sound
Affinity Strength: 1
Function: User can cast their voice in magic in order to persuade anyone to do whatever they want, however this spell doesn't work as well against those with strong wills
Availability: Available to those with Siren blood
Spell name: Siren's Song
Spell Main Element: Sound
Affinity Strength: 5
Function: The Siren's Song is dangerous due to it's ability to enchant anyone. Once someone has been enchanted, they will have the urge to go towards the sea, causing them to drown. However, there are ways to break out of the control; if your will is stronger than the siren trying to enchant you then you can break free, along with striking the effected person on their head.
Availability: Only for Sirens
Spell name: Cooled Vessel
Spell Main Element: Water
Affinity Strength: 1
Function: A passive for water mages, more pronounced in those who wield ice, their bodies are much colder than average. They have an extreme tolerance to extremely cold weather, allowing them to move freely in the deepest amounts of snow and the most violent of blizzards. They are immune to cold-inflicted damages and have a much higher tolerance to heat based attacks, taking longer to burn their flesh. The ability can be amplified at a cost of 5 mana per round (after all parties have posted and it is the mage’s turn again), increasing its range and strength.
Availability: Open
Spell name: Hydromanipulation
Spell Main Element: Water
Affinity Strength: 4
Function: The most basic use of water is to only tamper with it in its natural state as a liquid. The mages are able to change the shape of water to anything suitable for the situation like a tendril, a bubble, or even a pool.
Availability: Open
Spell Main Element: Sound
Affinity Strength: 1
Function: User can cast their voice in magic in order to persuade anyone to do whatever they want, however this spell doesn't work as well against those with strong wills
Availability: Available to those with Siren blood
Spell name: Siren's Song
Spell Main Element: Sound
Affinity Strength: 5
Function: The Siren's Song is dangerous due to it's ability to enchant anyone. Once someone has been enchanted, they will have the urge to go towards the sea, causing them to drown. However, there are ways to break out of the control; if your will is stronger than the siren trying to enchant you then you can break free, along with striking the effected person on their head.
Availability: Only for Sirens
Spell name: Cooled Vessel
Spell Main Element: Water
Affinity Strength: 1
Function: A passive for water mages, more pronounced in those who wield ice, their bodies are much colder than average. They have an extreme tolerance to extremely cold weather, allowing them to move freely in the deepest amounts of snow and the most violent of blizzards. They are immune to cold-inflicted damages and have a much higher tolerance to heat based attacks, taking longer to burn their flesh. The ability can be amplified at a cost of 5 mana per round (after all parties have posted and it is the mage’s turn again), increasing its range and strength.
Availability: Open
Spell name: Hydromanipulation
Spell Main Element: Water
Affinity Strength: 4
Function: The most basic use of water is to only tamper with it in its natural state as a liquid. The mages are able to change the shape of water to anything suitable for the situation like a tendril, a bubble, or even a pool.
Availability: Open