Necrodruidic Machinations(Naya's Spell Check)
Mar 30, 2020 18:40:31 GMT -8
Post by Naya on Mar 30, 2020 18:40:31 GMT -8
Spell name: Create Simple Undead
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 1
Function: One of the most basic Necromancer spells, this covers the creation of the two most basic types of undead; the Zombie and the Skeleton. These creations are the weakest of the undead but are able to be created in vast numbers, making them good for swarm tactics. Skeletons are faster than Zombies but are less resilient and are especially vulnerable to blunt force. Zombies are tougher than Skeletons but slower and are vulnerable to slicing effects. The Affinity of the user determines how many Zombies or Skeletons they are capable of controlling and how often they need to pay the price but they all crumble at the end of a topic.
User Affinity - No. of Zombies/Skeletons - No. Before Price
1 - 5 - 1
2 - 10 - 2
3 - 15 - 3
4 - 20 - 4
5 - 25 - 5
6 - 30 - 6
7 - 35 - 7
8 - 40 - 8
9 - 45 - 9
10 - 50 - 10
Availability: Open
Spell name: Create Lesser Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 3
Function: The next Necromancy spell that most learn is the ability to create more advanced variants of undead to further enhance their power. This spell governs the creation of three additional variants of undead, the Shade, the Ghost and the Ghoul. Shades are created by partially reforging the soul of a deceased person, turning them into a superior form of zombie. Shades are incredibly fast and dangerous due to possessing large, razor sharp claws, however they are not very resilient and are easily destroyed, especially by Fire. Ghosts are strange in that they do not deal damage normally but instead sap away mana with every touch and are immune to physical blows but they are incredibly susceptible to Death and Light magics. Ghouls require double the usual mana expenditure to create but are the most powerful of the Lesser Undead, possessing actual intelligence, wickedly sharp teeth and claws and the ability to heal by eating flesh. This spell also allows the creation of one type of Elemental Undead, made by fusing another element of the Necromancer into the undead, although these take up double the usual amount of mana to create. Lastly, the number of Lesser Undead the user can have at once is determined by their affinity, as is how many are made before paying the price. These crumble at the end of a topic however. Ghouls are special and count as 2 towards the limit controlled but their price must ALWAYS be paid when creating them.
(Name's) Elemental Variant: (Insert Variant)
Affinity - Number of Lesser Undead - No. Before Price
3 - 4 - 1
4 - 8 - 2
5 - 12 - 3
6 - 16 - 4
7 - 20 - 5
8 - 24 - 6
9 - 28 - 7
10 - 32 - 8
Availability: Open
Naya's Elemental Variant: Spore Shade(Nature) - Spore Shades are created by implanting Shades with Nature magic, causing them to sprout flowers and leak spores whenever they move. In a ten foot area around the Spore Shade, any Affinity 1, 2 or 3 Nature Spell can be in effect although only one per Spore Shade and the price must be paid for the Nature Spell.
Spell name: Create Advanced Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 5
Function: As a Necromancer grows in power they learn to further manipulate the energies of Undeath and create ever more powerful undead although in far smaller numbers. The creation of Advanced Undead covers the creation of the Mummy, the Wight, the Flesh Beast and the Skeleton Lord while also allowing for an additional Elemental Variant. The Mummy is a powerful undead that while not very resilient, is capable of draining the life from those it touches as well as being able to cast magic up to Affinity 3 of a random Domain, other than Life or Death, that is decided when a Mummy is summoned. Wights are known as the true warrior undead, wielding weapons imbued with the touch of death and wearing heavy armour, Wights are incredibly tough and dangerous physically but are slow and possess no ranged weapons or magics. Flesh Beasts are incredibly tough as most wounds other than extreme slicing effects do very little but they are incredibly slow and their only means of attack is to grab enemies and either slam them against objects or absorb them and slowly gain in mass, becoming larger and more aggressive until their weight becomes too much and they collapse. The Skeleton Lord is more of a Commander type Undead as it projects an aura of Undeath that makes lower affinity Undead move faster and act more intelligent while they are within it. They are usually armed with bows or crossbows but are capable of utilising melee weapons if need be despite being nowhere near as proficient as Wights with them. The number of Advanced Undead able to be made is determined by the user's Affinity as is how many are made before the price is paid. Mummies and Skeleton Lords follow a separate number however and the price is paid for each one made. At the end of the topic, all Undead crumble to dust.
(Name's) Elemental Variant: (Insert Variant)
Affinity - No. of Wights/Flesh Beasts - No. Before Price - No. of Lords/Mummies
5 - 3 - 1 - 2
6 - 6 - 2 - 4
7 - 9 - 3 - 6
8 - 12 - 4 - 8
9 - 15 - 5 - 10
10 - 18 - 6 - 12
Availability: Open
Naya's Elemental Variant: Bark Wight(Nature) - The Bark Wight is created by applying the creation process of a Wight to an elder, dead tree. This creates a Wight/Treant hybrid that is incredibly bulky and heavily armoured, although very slow. These take up 3 normal creation slots and are resistant to most magics apart from Fire, to which they are very vulnerable.
Spell name: Create Greater Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 7
Function: One of the higher tier and thus lesser seen Create Undead spells governs the creation of Greater Undead. These are incredibly dangerous Undead but are very few in number. In the Greater Undead category are Banshees, Dullahan, Animated Armour and Revenants as well as a new Elemental Variant. Banshees are an upgrade to Ghosts, made from particularly tortured and grieving souls, these undead are capable of leeching life away from everyone around them by screaming as well as being able to utilise up to Affinity 3 Necromancy and Plague spells. Dullahan are a strange collective entity made up of two horses, a carriage and a headless rider, it is capable of teleportation(up to 200 feet) and is incredibly resistant to damage, even to Death spells, however it has low damage output and is usually used for scouting or rounding people up. Animated Armour is a variant on the ghost, created by fusing a soul into an empty suit of armour. This creates a form of Golem that is wickedly intelligent and resistant to most magics other than Metal while being tough and dangerous, their issue is their complete lack of ranged weapons and having low sensory abilities, making them easy to sneak past. Lastly there are Revenants who are unique in that no matter the user's affinity they may only have one Revenant active at a time. Revenants are armoured, vengeful spirits capable of utilising up to Affinity 5 spells of any magic they had while they were alive and wielding weapons infused with the cold touch of death. They are pointed at a single target and will pursue it until either the target is dead or the Revenant is slain a number of times dependent on the creator's Affinity. The user's Affinity determines how many Dullahan/Animated Armours may be made at a time and how many are made before the price is paid. Banshee follow a smaller number and Revenants are limited to one. At the end of a topic, all undead crumble to dust other than the Revenant which continues its task, the user is unable to make another Revenant until the first is gone for good.
(Name's) Elemental Variant: (Insert Variant)
Affinity - No. of Armour/Dullahan - No. of Banshee - No. Before Price - No. of Deaths
7 - 2 - 1 - 1 - 1
8 - 4 - 2 - 2 - 2
9 - 6 - 3 - 3 - 3
10 - 8 - 4 - 4 - 4
Naya's Elemental Variant: The Wild Hunters(Nature) - A dangerous variant on the Dullahan, a stag-skulled rider controls a chariot pulled by two skeletal Elk. This takes up 2 creation slots however the Hunter is capable of using any of Naya's nature spells up to Affinity 5 while also becoming capable of absorbing Nature magic used against it. However it becomes weak to Fire as a result of this.
Availability: Open
Spell name: Create Superior Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 9
Function: The last of the widely known Create Undead spells is the ability to create Superior Undead, some of the most powerful around that are wickedly dangerous. The Create Superior Undead spell governs the creation of the following Undead: Lich, Nuckelavee, Jiangshi and Dracolisk, as well as a last Elemental Variant. The Lich is an incredibly powerful Undead and a common path for Necromancers to become one themselves, able to utilise incredibly powerful magicks, including elements usually anathema to Undead, they are the most dangerous ranged combatants of the Undead. When a Lich is raised, it is capable of using up to Affinity 7 of any magic it had when it was alive as well as gaining a randomly determined magical affinity at 6 that it can use to cast spells. Nuckelavee are a varant on the Revenant, looking like a horrific flayed Centaur-like creature with arms long enough to reach down and scrape the ground, ending in scythe-like talons. Nuckelavee are capable of turning invisible as well as teleporting through shadows, they are also incredibly tough and possess only two weaknesses; Salt and Cold Iron. The other main strength of the Nuckelavee is their speed as they are the fastest and one of the most intelligent of the Undead. The Jiangshi is a failed attempt to use Necromancy to create a Vampire, instead of a savvy, charismatic blood drinker, they ended up with a mutated, twisted beast that can drink the very souls of that which it catches. These are the most intelligent of the Undead and use this to stalk and find prey before catching them and eating them, strangely they are also one of the only Undead that Life magic has no effect on as they are not true undead. Then there is the Dracolisk, a beast made from a conglomeration of bones and souls to create a massive undead construct that usually take on the appearance of Dragons. Dracolisks are incredibly tough and are usually made to guard the Necromancer themselves or an incredibly important location but no matter affinity, a person may only have 1 Dracolisk at a time. At the end of a topic, all but the Dracolisk crumble to dust and fall away, Dracolisk stay as they cost 3 times the normal amount of Mana to create.
(Name's) Elemental Variant - (Insert Variant)
Affinity - No. of Nuckelavee/Jiangshi - No. of Liches
9 - 2 - 1
10 - 4 - 2
Availability: Open
Naya's Elemental Variant - Guardian of the Forests(Nature) - A Dracolisk created via the use of Nature magic is instead made of ancient bark and boughs of dead trees and bound using spirits of nature and life. This creates a massive wooden beast that vaguely resembles a dragon but fiercely intelligent and dangerous. The Guardian is protective in nature and enjoys life, it is also completely invisible while within forests even when moving and is capable of using up to and including Affinity 9 Nature Magic.
Spell name: Create Supreme Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 10
Function: The final step on the creation of Undead and one of the closest held secrets of the God of Undeath. Supreme Undead are too dangerous to be allowed loose on the world and when they appear it is never as a result of this spell, instead it happens naturally on occasion but Caine is quick to either bring them into line or destroy them so that they cannot harm the precious balance of the world. There are only two Undead within this category, the Archlich and the Grave Warden. An Archlich is an immensely powerful Lich that has subsumed its own phylactery and bound its soul within its own body, usually through a gem implanted in the eyes or forehead. Archliches are unique in that they are capable of learning any number of affinities although after their first 4, every other caps out at Affinity 5, their first 4 affinities can go up to 10. They are also capable of voraciously learning and reverse-engineering spells even after seeing them once and possess innate, incredibly powerful magical resistance. Grave Wardens are the physical counterpart to the Archlich. Ancient heroes brought back with all of their morals removed and all of their skills heightened by the magic of Undeath. A single Grave Warden is physically the match for an army of mortals and is capable of picking up new styles and combat techniques after crossing swords with someone only once, their sensory abilities are also incredible and their souls are powerful enough to resist Death magic, usually the bane of the Undead. These Undead do not crumble at the end of a topic but if a mortal mage were to ever create one, not only do they cost 3 times the usual amount of mana but they also can only ever have 1 of each.
Availability: Only known to Caine.
Spell name: Necromantic Permanence
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 4
Function: Occasionally a Necromancer will grow attached to one of their undead or find that recreating a specific undead is taxing and annoying to do. Thus this spell was created. By permanently removing the amount of mana it takes to create an undead from their mana pool, until the undead is destroyed anyway, the undead no longer crumbles away at the end of the topic. There are limits to this however. There are a certain number of undead that this can be performed on based on the user's Affinity and they are only capable of doing this to the second highest tier of undead they can summon based on their affinity. For example, an Affinity 5 Necromancer would be capable of creating Advanced Undead, meaning they can use Permanence on Lesser Undead, this works even if they do not possess Create Advanced Undead.
Affinity - Number of Permanent Undead - Undead Able to be Made Permanent
4 - 1 - Simple Undead
5 - 2 - Lesser Undead
6 - 3 - Lesser Undead
7 - 4 - Advanced Undead
8 - 5 - Advanced Undead
9 - 6 - Greater Undead
10 - 7 - Superior Undead
Availability: Open
Spell name: Sleepytime Spores
Spell Main Element: Nature
-Spell Sub Elements: None
Affinity Strength: 4
Function: Charging a plant or a seed with magic, Naya focuses on it and then launches it forwards. When it hits the ground it immediately blooms into a shiny silver flower that spreads across the ground. Anyone within twenty feet of the flower, if they don't move away from it will be struck by the Sleepy Spores that spread into the air around it. After 20 total posts they will then fall asleep until they take damage or someone shakes them awake. If a turn is spent inside the spore field then it counts as an additional post towards the completion of the spore timer to fall asleep.
Availability: Open
Spell name: Corpse Sense
Spell Main Element: Undeath
-Spell Sub Elements: Life
Affinity Strength: 1
Function: The passive ability of the Undeath domain is quite a simple one if incredibly useful. In an area around them determined by their affinity, they are able to sense the presence of corpses or dead things, including other Undead that someone has created as an instinctive feeling in the back of their mind. This means they are best able to choose locations to create undead or know places to avoid if there are already dangerous roaming undead there.
Passive - Corpse Sense(ft Radius)
1 - 20
2 - 40
3 - 60
4 - 80
5 - 100
6 - 120
7 - 140
8 - 160
9 - 180
10 - 200
Availability: Open, Passive
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 1
Function: One of the most basic Necromancer spells, this covers the creation of the two most basic types of undead; the Zombie and the Skeleton. These creations are the weakest of the undead but are able to be created in vast numbers, making them good for swarm tactics. Skeletons are faster than Zombies but are less resilient and are especially vulnerable to blunt force. Zombies are tougher than Skeletons but slower and are vulnerable to slicing effects. The Affinity of the user determines how many Zombies or Skeletons they are capable of controlling and how often they need to pay the price but they all crumble at the end of a topic.
User Affinity - No. of Zombies/Skeletons - No. Before Price
1 - 5 - 1
2 - 10 - 2
3 - 15 - 3
4 - 20 - 4
5 - 25 - 5
6 - 30 - 6
7 - 35 - 7
8 - 40 - 8
9 - 45 - 9
10 - 50 - 10
Availability: Open
Spell name: Create Lesser Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 3
Function: The next Necromancy spell that most learn is the ability to create more advanced variants of undead to further enhance their power. This spell governs the creation of three additional variants of undead, the Shade, the Ghost and the Ghoul. Shades are created by partially reforging the soul of a deceased person, turning them into a superior form of zombie. Shades are incredibly fast and dangerous due to possessing large, razor sharp claws, however they are not very resilient and are easily destroyed, especially by Fire. Ghosts are strange in that they do not deal damage normally but instead sap away mana with every touch and are immune to physical blows but they are incredibly susceptible to Death and Light magics. Ghouls require double the usual mana expenditure to create but are the most powerful of the Lesser Undead, possessing actual intelligence, wickedly sharp teeth and claws and the ability to heal by eating flesh. This spell also allows the creation of one type of Elemental Undead, made by fusing another element of the Necromancer into the undead, although these take up double the usual amount of mana to create. Lastly, the number of Lesser Undead the user can have at once is determined by their affinity, as is how many are made before paying the price. These crumble at the end of a topic however. Ghouls are special and count as 2 towards the limit controlled but their price must ALWAYS be paid when creating them.
(Name's) Elemental Variant: (Insert Variant)
Affinity - Number of Lesser Undead - No. Before Price
3 - 4 - 1
4 - 8 - 2
5 - 12 - 3
6 - 16 - 4
7 - 20 - 5
8 - 24 - 6
9 - 28 - 7
10 - 32 - 8
Availability: Open
Naya's Elemental Variant: Spore Shade(Nature) - Spore Shades are created by implanting Shades with Nature magic, causing them to sprout flowers and leak spores whenever they move. In a ten foot area around the Spore Shade, any Affinity 1, 2 or 3 Nature Spell can be in effect although only one per Spore Shade and the price must be paid for the Nature Spell.
Spell name: Create Advanced Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 5
Function: As a Necromancer grows in power they learn to further manipulate the energies of Undeath and create ever more powerful undead although in far smaller numbers. The creation of Advanced Undead covers the creation of the Mummy, the Wight, the Flesh Beast and the Skeleton Lord while also allowing for an additional Elemental Variant. The Mummy is a powerful undead that while not very resilient, is capable of draining the life from those it touches as well as being able to cast magic up to Affinity 3 of a random Domain, other than Life or Death, that is decided when a Mummy is summoned. Wights are known as the true warrior undead, wielding weapons imbued with the touch of death and wearing heavy armour, Wights are incredibly tough and dangerous physically but are slow and possess no ranged weapons or magics. Flesh Beasts are incredibly tough as most wounds other than extreme slicing effects do very little but they are incredibly slow and their only means of attack is to grab enemies and either slam them against objects or absorb them and slowly gain in mass, becoming larger and more aggressive until their weight becomes too much and they collapse. The Skeleton Lord is more of a Commander type Undead as it projects an aura of Undeath that makes lower affinity Undead move faster and act more intelligent while they are within it. They are usually armed with bows or crossbows but are capable of utilising melee weapons if need be despite being nowhere near as proficient as Wights with them. The number of Advanced Undead able to be made is determined by the user's Affinity as is how many are made before the price is paid. Mummies and Skeleton Lords follow a separate number however and the price is paid for each one made. At the end of the topic, all Undead crumble to dust.
(Name's) Elemental Variant: (Insert Variant)
Affinity - No. of Wights/Flesh Beasts - No. Before Price - No. of Lords/Mummies
5 - 3 - 1 - 2
6 - 6 - 2 - 4
7 - 9 - 3 - 6
8 - 12 - 4 - 8
9 - 15 - 5 - 10
10 - 18 - 6 - 12
Availability: Open
Naya's Elemental Variant: Bark Wight(Nature) - The Bark Wight is created by applying the creation process of a Wight to an elder, dead tree. This creates a Wight/Treant hybrid that is incredibly bulky and heavily armoured, although very slow. These take up 3 normal creation slots and are resistant to most magics apart from Fire, to which they are very vulnerable.
Spell name: Create Greater Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 7
Function: One of the higher tier and thus lesser seen Create Undead spells governs the creation of Greater Undead. These are incredibly dangerous Undead but are very few in number. In the Greater Undead category are Banshees, Dullahan, Animated Armour and Revenants as well as a new Elemental Variant. Banshees are an upgrade to Ghosts, made from particularly tortured and grieving souls, these undead are capable of leeching life away from everyone around them by screaming as well as being able to utilise up to Affinity 3 Necromancy and Plague spells. Dullahan are a strange collective entity made up of two horses, a carriage and a headless rider, it is capable of teleportation(up to 200 feet) and is incredibly resistant to damage, even to Death spells, however it has low damage output and is usually used for scouting or rounding people up. Animated Armour is a variant on the ghost, created by fusing a soul into an empty suit of armour. This creates a form of Golem that is wickedly intelligent and resistant to most magics other than Metal while being tough and dangerous, their issue is their complete lack of ranged weapons and having low sensory abilities, making them easy to sneak past. Lastly there are Revenants who are unique in that no matter the user's affinity they may only have one Revenant active at a time. Revenants are armoured, vengeful spirits capable of utilising up to Affinity 5 spells of any magic they had while they were alive and wielding weapons infused with the cold touch of death. They are pointed at a single target and will pursue it until either the target is dead or the Revenant is slain a number of times dependent on the creator's Affinity. The user's Affinity determines how many Dullahan/Animated Armours may be made at a time and how many are made before the price is paid. Banshee follow a smaller number and Revenants are limited to one. At the end of a topic, all undead crumble to dust other than the Revenant which continues its task, the user is unable to make another Revenant until the first is gone for good.
(Name's) Elemental Variant: (Insert Variant)
Affinity - No. of Armour/Dullahan - No. of Banshee - No. Before Price - No. of Deaths
7 - 2 - 1 - 1 - 1
8 - 4 - 2 - 2 - 2
9 - 6 - 3 - 3 - 3
10 - 8 - 4 - 4 - 4
Naya's Elemental Variant: The Wild Hunters(Nature) - A dangerous variant on the Dullahan, a stag-skulled rider controls a chariot pulled by two skeletal Elk. This takes up 2 creation slots however the Hunter is capable of using any of Naya's nature spells up to Affinity 5 while also becoming capable of absorbing Nature magic used against it. However it becomes weak to Fire as a result of this.
Availability: Open
Spell name: Create Superior Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 9
Function: The last of the widely known Create Undead spells is the ability to create Superior Undead, some of the most powerful around that are wickedly dangerous. The Create Superior Undead spell governs the creation of the following Undead: Lich, Nuckelavee, Jiangshi and Dracolisk, as well as a last Elemental Variant. The Lich is an incredibly powerful Undead and a common path for Necromancers to become one themselves, able to utilise incredibly powerful magicks, including elements usually anathema to Undead, they are the most dangerous ranged combatants of the Undead. When a Lich is raised, it is capable of using up to Affinity 7 of any magic it had when it was alive as well as gaining a randomly determined magical affinity at 6 that it can use to cast spells. Nuckelavee are a varant on the Revenant, looking like a horrific flayed Centaur-like creature with arms long enough to reach down and scrape the ground, ending in scythe-like talons. Nuckelavee are capable of turning invisible as well as teleporting through shadows, they are also incredibly tough and possess only two weaknesses; Salt and Cold Iron. The other main strength of the Nuckelavee is their speed as they are the fastest and one of the most intelligent of the Undead. The Jiangshi is a failed attempt to use Necromancy to create a Vampire, instead of a savvy, charismatic blood drinker, they ended up with a mutated, twisted beast that can drink the very souls of that which it catches. These are the most intelligent of the Undead and use this to stalk and find prey before catching them and eating them, strangely they are also one of the only Undead that Life magic has no effect on as they are not true undead. Then there is the Dracolisk, a beast made from a conglomeration of bones and souls to create a massive undead construct that usually take on the appearance of Dragons. Dracolisks are incredibly tough and are usually made to guard the Necromancer themselves or an incredibly important location but no matter affinity, a person may only have 1 Dracolisk at a time. At the end of a topic, all but the Dracolisk crumble to dust and fall away, Dracolisk stay as they cost 3 times the normal amount of Mana to create.
(Name's) Elemental Variant - (Insert Variant)
Affinity - No. of Nuckelavee/Jiangshi - No. of Liches
9 - 2 - 1
10 - 4 - 2
Availability: Open
Naya's Elemental Variant - Guardian of the Forests(Nature) - A Dracolisk created via the use of Nature magic is instead made of ancient bark and boughs of dead trees and bound using spirits of nature and life. This creates a massive wooden beast that vaguely resembles a dragon but fiercely intelligent and dangerous. The Guardian is protective in nature and enjoys life, it is also completely invisible while within forests even when moving and is capable of using up to and including Affinity 9 Nature Magic.
Spell name: Create Supreme Undead
Spell Main Element: Necromancy
-Spell Sub Elements: Varies
Affinity Strength: 10
Function: The final step on the creation of Undead and one of the closest held secrets of the God of Undeath. Supreme Undead are too dangerous to be allowed loose on the world and when they appear it is never as a result of this spell, instead it happens naturally on occasion but Caine is quick to either bring them into line or destroy them so that they cannot harm the precious balance of the world. There are only two Undead within this category, the Archlich and the Grave Warden. An Archlich is an immensely powerful Lich that has subsumed its own phylactery and bound its soul within its own body, usually through a gem implanted in the eyes or forehead. Archliches are unique in that they are capable of learning any number of affinities although after their first 4, every other caps out at Affinity 5, their first 4 affinities can go up to 10. They are also capable of voraciously learning and reverse-engineering spells even after seeing them once and possess innate, incredibly powerful magical resistance. Grave Wardens are the physical counterpart to the Archlich. Ancient heroes brought back with all of their morals removed and all of their skills heightened by the magic of Undeath. A single Grave Warden is physically the match for an army of mortals and is capable of picking up new styles and combat techniques after crossing swords with someone only once, their sensory abilities are also incredible and their souls are powerful enough to resist Death magic, usually the bane of the Undead. These Undead do not crumble at the end of a topic but if a mortal mage were to ever create one, not only do they cost 3 times the usual amount of mana but they also can only ever have 1 of each.
Availability: Only known to Caine.
Spell name: Necromantic Permanence
Spell Main Element: Necromancy
-Spell Sub Elements: None
Affinity Strength: 4
Function: Occasionally a Necromancer will grow attached to one of their undead or find that recreating a specific undead is taxing and annoying to do. Thus this spell was created. By permanently removing the amount of mana it takes to create an undead from their mana pool, until the undead is destroyed anyway, the undead no longer crumbles away at the end of the topic. There are limits to this however. There are a certain number of undead that this can be performed on based on the user's Affinity and they are only capable of doing this to the second highest tier of undead they can summon based on their affinity. For example, an Affinity 5 Necromancer would be capable of creating Advanced Undead, meaning they can use Permanence on Lesser Undead, this works even if they do not possess Create Advanced Undead.
Affinity - Number of Permanent Undead - Undead Able to be Made Permanent
4 - 1 - Simple Undead
5 - 2 - Lesser Undead
6 - 3 - Lesser Undead
7 - 4 - Advanced Undead
8 - 5 - Advanced Undead
9 - 6 - Greater Undead
10 - 7 - Superior Undead
Availability: Open
Spell name: Sleepytime Spores
Spell Main Element: Nature
-Spell Sub Elements: None
Affinity Strength: 4
Function: Charging a plant or a seed with magic, Naya focuses on it and then launches it forwards. When it hits the ground it immediately blooms into a shiny silver flower that spreads across the ground. Anyone within twenty feet of the flower, if they don't move away from it will be struck by the Sleepy Spores that spread into the air around it. After 20 total posts they will then fall asleep until they take damage or someone shakes them awake. If a turn is spent inside the spore field then it counts as an additional post towards the completion of the spore timer to fall asleep.
Availability: Open
Spell name: Corpse Sense
Spell Main Element: Undeath
-Spell Sub Elements: Life
Affinity Strength: 1
Function: The passive ability of the Undeath domain is quite a simple one if incredibly useful. In an area around them determined by their affinity, they are able to sense the presence of corpses or dead things, including other Undead that someone has created as an instinctive feeling in the back of their mind. This means they are best able to choose locations to create undead or know places to avoid if there are already dangerous roaming undead there.
Passive - Corpse Sense(ft Radius)
1 - 20
2 - 40
3 - 60
4 - 80
5 - 100
6 - 120
7 - 140
8 - 160
9 - 180
10 - 200
Availability: Open, Passive