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Post by Sparky on Apr 9, 2020 1:11:36 GMT -8
Spell name: Elemental Cloaking Spell Main Element: Arcane -Spell Sub Elements: Variable [Lightning for Zedd] Affinity Strength: 7 Function: Essentially a safer version of elemental flesh, the user coats themselves in the raw element they align with, changing their form to enhance their physical capabilities. Some elements obviously lean more towards offense than defense, while some may favor agility. However, the ability is fully manipulated by the caster, and as such they can take their own pick of how it acts and performs. Perhaps they want claws made of earth or lightning, or fists of ice, or maybe they'd lean towards a sturdy iron hide of steel, the form can be freely manipulated to suit the needs of the caster. Availability: Open
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Post by swiftyuki on Apr 9, 2020 23:09:46 GMT -8
Approrved. Slap it in open source spells.
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Post by Sparky on Jun 5, 2020 14:58:10 GMT -8
Spell name: Thundercrash Spell Main Element: Lightning -Spell Sub Elements: N/A Affinity Strength: 5 Function: Focusing on collecting a massive amount of raw energy, the caster draws lightning into the palm of their hand and point blank blasts a target with an eruption of electricity, blasting through defenses in a vicious display. While immensely powerful, this ability has little to no range, and is ineffective outside of close combat. Availability: Open
Spell name: Thundercrunch Spell Main Element: Lightning -Spell Sub Elements: N/A Affinity Strength: 6 Function: focusing lightning mana throughout the body and requiring an open area to sprint through, the user coats themselves in pure lightning, bringing with them the concussive force of thunder as they rush forwards, shattering and crushing defenses in a straight line before in a reckless charge, during this the user is unable to change what direction they are moving but are surrounded by a wave of lightning and kinetic force Availability: Open
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Post by swiftyuki on Jun 5, 2020 15:04:38 GMT -8
Approved
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Post by Sparky on Jun 5, 2020 15:39:14 GMT -8
Spell name: Lightning-step Spell Main Element: Lightning -Spell Sub Elements: N/a Affinity Strength: 3 Function: Lightning by it's nature is sudden, striking faster than the mortal mind can comprehend. A lightning mage harnesses that raw energy into themselves, tapping into the raw potential of the element they control. The caster of this spell snaps from one point to another, traveling like a bolt of lightning and leaving the sound of thunder in their wake. This ability can be used in rapid succession, but cannot be used over long distances. Using this ability too much risks causing damage to a mages musculature, and can tear tendons should they not be properly conditioned for it. Availability: Open
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Post by Sparky on Sept 20, 2021 20:59:40 GMT -8
Spell name: Electric Field Sense Spell Main Element: Lightning -Spell Sub Elements: N/A Affinity Strength: 2 Function: The caster senses the electric fields of all life around them, sensing out hidden foes and tracking onto them even while blinded. The stronger the affinity, the further away a caster can sense their target, increasing by 4 meters per affinity level. Availability: Open
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Post by swiftyuki on Sept 20, 2021 22:38:30 GMT -8
both approved
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