Spellbook: Christovia Perrin
Sept 3, 2018 15:14:47 GMT -8
Post by Sora-No on Sept 3, 2018 15:14:47 GMT -8
Character Name:
Christovia Perrin
Elements:
Fire, War, Wind
Elemental Affinity: Fire: 7, War: 2, Wind: 7
Spells Learned:
Flame Volley
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster fires off a mass of 10 projectiles in a frenzy, each being able to ignite flammable objects if not snuffed out (clothing, straw, etc.). Not very accurate.
Singe
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 1
Function: The caster coats their hands in flames, attacking their target. If it connects, it can deal moderate Fire damage, and can ignite flammable objects. Close range.
Flame
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 1
Function: A basic flame flickering across one's palm, this is typically the first spell a pyromage would learn.
Deflect
Spell Main Element: Wind
Spell Sub Elements: N/A
Affinity Strength: 1
Function: Shoot a small blast of wind, deflecting or snuffing out projectiles shot at you. This deals next to no damage, but can blast small to medium solid projectiles away from you, and will snuff out any flame coming at you. Does not effect non-physical projectiles (Lightning, Light, Shadow, etc.). Short to Medium range.
Flame Javelin
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 7
Function: Spins flame into a fiery javelin, with the caster being able to throw or fire this off at someone. When the javelin connects with something, it explodes, the flame hitting a medium radius around the point of impact, igniting anything flammable and dealing powerful Fire damage. Medium to long range. Reduces Water resistance by 10%.
Christovia Perrin
Elements:
Fire, War, Wind
Elemental Affinity: Fire: 7, War: 2, Wind: 7
Spells Learned:
Flame Volley
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 4
Function: The caster fires off a mass of 10 projectiles in a frenzy, each being able to ignite flammable objects if not snuffed out (clothing, straw, etc.). Not very accurate.
Singe
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 1
Function: The caster coats their hands in flames, attacking their target. If it connects, it can deal moderate Fire damage, and can ignite flammable objects. Close range.
Flame
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 1
Function: A basic flame flickering across one's palm, this is typically the first spell a pyromage would learn.
Deflect
Spell Main Element: Wind
Spell Sub Elements: N/A
Affinity Strength: 1
Function: Shoot a small blast of wind, deflecting or snuffing out projectiles shot at you. This deals next to no damage, but can blast small to medium solid projectiles away from you, and will snuff out any flame coming at you. Does not effect non-physical projectiles (Lightning, Light, Shadow, etc.). Short to Medium range.
Flame Javelin
Spell Main Element: Fire
Spell Sub Elements: N/A
Affinity Strength: 7
Function: Spins flame into a fiery javelin, with the caster being able to throw or fire this off at someone. When the javelin connects with something, it explodes, the flame hitting a medium radius around the point of impact, igniting anything flammable and dealing powerful Fire damage. Medium to long range. Reduces Water resistance by 10%.