Isaah's Notebook
Jun 6, 2021 8:27:59 GMT -8
Post by Sparky on Jun 6, 2021 8:27:59 GMT -8
Spell name: Terrain Alteration
Spell Main Element: Arcane
-Spell Sub Elements: Fire, Water, Wind, Earth, Lightning, Metal, Flora, Shadow, Light, Chaos,
Affinity Strength: 7
Function: The caster performs a spell, unleashing mana around them in a large area and modifying the local area with magic and turning it into an environment more suitable for them based on their main elements. The area now changed provides them with conditions and resources to manipulate that would otherwise might not be there in such a large amount. Combinations of this spell can happen with multiple mages in one sitting, changing the environment totally into a strange hybrid but cannot form multiple conditions from one mage. This spell uses up 5 mana per post after it has been activated to keep going.
Availability: Open
Spell name: Cryo-manipulation
Spell Main Element: Water
-Spell Sub Elements: Ice
Affinity Strength: 4 (1 if starting with ice instead of water, 7 if this is your tertiary element)
Function: This is the main ability to control and manipulate liquids in their frozen state. Cryomages are capable of changing the physical appearance of ice, altering the shape to something best suited for the situation like icicles for attacking or a dense cloud of particulate snowflakes for hiding.
Availability: Open
Spell name: Water Darts
Spell Main Element: Water
-Spell Sub Elements: Ice
Affinity Strength: 3 at base
Function: Collecting water from the world around them, a Hydromancer thins them out into razer sharp points in the air. These needles can be launched freely at an enemy, piercing through thin armor and causing significant harm. Higher affinity levels can create more darts.
-Ice Darts: Similar function, but with the more rigid structure of ice.
Affinity - Number of Darts
3- 5
6- 10
9- 15
10- 20
Availability: Open
Spell Main Element: Arcane
-Spell Sub Elements: Fire, Water, Wind, Earth, Lightning, Metal, Flora, Shadow, Light, Chaos,
Affinity Strength: 7
Function: The caster performs a spell, unleashing mana around them in a large area and modifying the local area with magic and turning it into an environment more suitable for them based on their main elements. The area now changed provides them with conditions and resources to manipulate that would otherwise might not be there in such a large amount. Combinations of this spell can happen with multiple mages in one sitting, changing the environment totally into a strange hybrid but cannot form multiple conditions from one mage. This spell uses up 5 mana per post after it has been activated to keep going.
Availability: Open
Spell name: Cryo-manipulation
Spell Main Element: Water
-Spell Sub Elements: Ice
Affinity Strength: 4 (1 if starting with ice instead of water, 7 if this is your tertiary element)
Function: This is the main ability to control and manipulate liquids in their frozen state. Cryomages are capable of changing the physical appearance of ice, altering the shape to something best suited for the situation like icicles for attacking or a dense cloud of particulate snowflakes for hiding.
Availability: Open
Spell name: Water Darts
Spell Main Element: Water
-Spell Sub Elements: Ice
Affinity Strength: 3 at base
Function: Collecting water from the world around them, a Hydromancer thins them out into razer sharp points in the air. These needles can be launched freely at an enemy, piercing through thin armor and causing significant harm. Higher affinity levels can create more darts.
-Ice Darts: Similar function, but with the more rigid structure of ice.
Affinity - Number of Darts
3- 5
6- 10
9- 15
10- 20
Availability: Open