Cantes de Candelarias [Candelarias's Spells]
Oct 4, 2021 20:56:37 GMT -8
Post by Spud on Oct 4, 2021 20:56:37 GMT -8
Spell name: Cinder Script
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 1
Function: By pinching their thumb and index finger, the caster produces a jet of flame at the apex of their fingers. By pressing the jet onto any surface, the caster can draw and inscribe a magical image without leaving a physical trace. The light of the flame can reveal any inscription made with the spell, even those not made by the caster. Inscriptions fade over time, though their duration is influenced by the type of material the surface is made of.
Availability: Everyone
Spell name: Firewalk
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 2
Function: The mage causes a trail of continuous flame to spawn where their feet land, which burns for a duration and inflicts fire damage on anyone that crosses the line. The flame does not spread anywhere further than the caster's footpath, even if the surface is flammable. The duration of the effects scales with the caster’s affinity.
Availability: Everyone
Spell name: Allstar
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 2
Function: The caster conjures volumetric rays of light to erupt from behind them, shining in a wide area around the caster. The initial effect can be momentarily blinding to anyone watching the caster at the moment of casting. The active effect of the magic light varies depending on where one is standing. If one stands opposite to and facing the caster, the light can be blinding almost anywhere one looks at except for the caster. If one stands beside or behind the caster, it would only appear as if the environment looked very brightly lit. The area of the wall of light scales with affinity.
Availability: Everyone
Spell name: Soul Flare
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 3
Function: The caster erupts a continuous ring of flame at their feet that swiftly expands along the ground from their position. Any living person or animal that makes contact with the flame has their skin ignite and flare completely but very briefly, dealing fire damage to them and to anyone around them within a small radius. At the instant of contact between the ring and a target, the caster gains a magical sense of the target’s position relative to themselves. The maximum radius of the caster’s ring, fire damage, and affected target/s’ individual flare radius scale with the caster’s affinity.
Availability: Everyone
Spell name: Solar Hood
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 3
Function: The caster weaves a hood of bright light around an object or body part of a target, blinding anyone who looks directly at the light construct. The caster can unweave the spell or let it fade over some fixed amount of time.
Availability: Everyone
Spell name: Phoenix Landing
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 3
Function: With a stomp, a punch, or a ground pound of their weapon, the caster causes plumes of flame to erupt in all directions around them, burning and setting flammable objects and targets alight in a certain radius.
Availability: Everyone
Spell name: Heliomantle
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 4
Function: The caster weaves a temporary mantle of flame around themselves or a single target, which cascades down to their feet and opens at the front. The magical mantle feels like cloth with its outer skin alight with fire, which flicks and flares out with every movement by the wearer. The mantle may also lash out at melee attackers as feedback to being struck, inflicting fire damage and igniting flammable things.
Availability: Everyone
Spell name: Daunting Inferno
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 5
Function: The caster casts a bolt of flame at a point on the ground, from which a towering wall of flame of a certain length and height erupts. The wall is aligned perpendicular to the direction the spell was cast in. The wall creeps along the ground towards the caster, dispelling after some time or at some distance in front of the caster. The largest area of the wall and its duration scales with affinity.
Availability: Everyone
Spell name: Romeras to Your Blessed Clairvoyance
Spell Main Element: Light
-Spell Sub Elements: Fire
Affinity Strength: 2
Function: The Waywarden enchants themselves or a single target to temporarily see the light of any fire in a certain radius through any opaque barrier, physical or magical, or deep darkness. Duration and radius scales with affinity.
Availability: Locked - Waywarden
Spell name: Campanilleros to The Luminous Brothers
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 3
Function: The Waywarden enchants an existing flame-based light, like candle light, to temporarily glow brighter and farther. The glow grants protective properties on the caster and their allies, slowing incoming attacks and missiles, while revealing obscured or invisible objects or figures in the magically-increased radius.
Availability: Locked - Waywarden
Spell name: Debla to Your Sibs on Earth
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 4
Function: The Waywarden bids a flame to temporarily burn brighter and hotter, dramatically intensifying its effects and AoE. This also causes it to consume fuel and air at an exponentially higher rate.
Availability: Locked - Waywarden
Spell name: Cante Jondo to Your Lightborn Aegis
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 7
Function: The Waywarden conjures a veil of soft, shimmering light that drapes over a single target and completely blocks physical and magical attacks. Absorbing the energy of attacks causes the veil to fracture, violently releasing blinding flashes of light in the direction where the attack was intercepted.
Availability: Locked - Waywarden
Spell name: Saeta to Tizona Emperador
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 7
Function: The Waywarden enchants their melee weapon with a massive plume of flame shaped like a double-edged blade, giving the enhanced weapon the likeness of a burning greatsword. Every swing of the sword called “Tizona'' causes its fireblade to warp and flare, allowing it to reach considerably further than it would appear to. The weapon is material enough such that it can cut and cleave through most targets with incredible sharpness and intense heat, even through formidable physical and elemental defenses.
Availability: Locked - Waywarden
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 1
Function: By pinching their thumb and index finger, the caster produces a jet of flame at the apex of their fingers. By pressing the jet onto any surface, the caster can draw and inscribe a magical image without leaving a physical trace. The light of the flame can reveal any inscription made with the spell, even those not made by the caster. Inscriptions fade over time, though their duration is influenced by the type of material the surface is made of.
Availability: Everyone
Spell name: Firewalk
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 2
Function: The mage causes a trail of continuous flame to spawn where their feet land, which burns for a duration and inflicts fire damage on anyone that crosses the line. The flame does not spread anywhere further than the caster's footpath, even if the surface is flammable. The duration of the effects scales with the caster’s affinity.
Availability: Everyone
Spell name: Allstar
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 2
Function: The caster conjures volumetric rays of light to erupt from behind them, shining in a wide area around the caster. The initial effect can be momentarily blinding to anyone watching the caster at the moment of casting. The active effect of the magic light varies depending on where one is standing. If one stands opposite to and facing the caster, the light can be blinding almost anywhere one looks at except for the caster. If one stands beside or behind the caster, it would only appear as if the environment looked very brightly lit. The area of the wall of light scales with affinity.
Availability: Everyone
Spell name: Soul Flare
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 3
Function: The caster erupts a continuous ring of flame at their feet that swiftly expands along the ground from their position. Any living person or animal that makes contact with the flame has their skin ignite and flare completely but very briefly, dealing fire damage to them and to anyone around them within a small radius. At the instant of contact between the ring and a target, the caster gains a magical sense of the target’s position relative to themselves. The maximum radius of the caster’s ring, fire damage, and affected target/s’ individual flare radius scale with the caster’s affinity.
Availability: Everyone
Spell name: Solar Hood
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 3
Function: The caster weaves a hood of bright light around an object or body part of a target, blinding anyone who looks directly at the light construct. The caster can unweave the spell or let it fade over some fixed amount of time.
Availability: Everyone
Spell name: Phoenix Landing
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 3
Function: With a stomp, a punch, or a ground pound of their weapon, the caster causes plumes of flame to erupt in all directions around them, burning and setting flammable objects and targets alight in a certain radius.
Availability: Everyone
Spell name: Heliomantle
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 4
Function: The caster weaves a temporary mantle of flame around themselves or a single target, which cascades down to their feet and opens at the front. The magical mantle feels like cloth with its outer skin alight with fire, which flicks and flares out with every movement by the wearer. The mantle may also lash out at melee attackers as feedback to being struck, inflicting fire damage and igniting flammable things.
Availability: Everyone
Spell name: Daunting Inferno
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 5
Function: The caster casts a bolt of flame at a point on the ground, from which a towering wall of flame of a certain length and height erupts. The wall is aligned perpendicular to the direction the spell was cast in. The wall creeps along the ground towards the caster, dispelling after some time or at some distance in front of the caster. The largest area of the wall and its duration scales with affinity.
Availability: Everyone
Spell name: Romeras to Your Blessed Clairvoyance
Spell Main Element: Light
-Spell Sub Elements: Fire
Affinity Strength: 2
Function: The Waywarden enchants themselves or a single target to temporarily see the light of any fire in a certain radius through any opaque barrier, physical or magical, or deep darkness. Duration and radius scales with affinity.
Availability: Locked - Waywarden
Spell name: Campanilleros to The Luminous Brothers
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 3
Function: The Waywarden enchants an existing flame-based light, like candle light, to temporarily glow brighter and farther. The glow grants protective properties on the caster and their allies, slowing incoming attacks and missiles, while revealing obscured or invisible objects or figures in the magically-increased radius.
Availability: Locked - Waywarden
Spell name: Debla to Your Sibs on Earth
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 4
Function: The Waywarden bids a flame to temporarily burn brighter and hotter, dramatically intensifying its effects and AoE. This also causes it to consume fuel and air at an exponentially higher rate.
Availability: Locked - Waywarden
Spell name: Cante Jondo to Your Lightborn Aegis
Spell Main Element: Light
-Spell Sub Elements: --
Affinity Strength: 7
Function: The Waywarden conjures a veil of soft, shimmering light that drapes over a single target and completely blocks physical and magical attacks. Absorbing the energy of attacks causes the veil to fracture, violently releasing blinding flashes of light in the direction where the attack was intercepted.
Availability: Locked - Waywarden
Spell name: Saeta to Tizona Emperador
Spell Main Element: Fire
-Spell Sub Elements: --
Affinity Strength: 7
Function: The Waywarden enchants their melee weapon with a massive plume of flame shaped like a double-edged blade, giving the enhanced weapon the likeness of a burning greatsword. Every swing of the sword called “Tizona'' causes its fireblade to warp and flare, allowing it to reach considerably further than it would appear to. The weapon is material enough such that it can cut and cleave through most targets with incredible sharpness and intense heat, even through formidable physical and elemental defenses.
Availability: Locked - Waywarden