-Darkness-
Spell name: Shadow Travel
Spell Main Element: Dark
-Spell Sub Elements: --
Affinity Strength: 3
Function: Allows a shadow mage to step into shadows and navigate through the darkness, exiting another shadow elsewhere. This aids in quick escapes or simple ease of travel.
Availability: Open
Spell name: Shadow Tendril
Spell Main Element: Dark
-Spell Sub Elements: --
Affinity Strength: 1
Function: The user can manipulate the darkness around them, forcing it off surfaces into a highly dexterous tendril that acts like a tentacle.
Availability: Open
Spell name: Underdark Banishment
Spell Main Element: Dark
-Spell Sub Elements: --
Affinity Strength: 7
Function: The user casts a shadow that takes a large area around the target. Shadows burst forth and immediately drag any targets over the shadow into a space of total darkness. The darkness within this shadow is intense enough to snuff out most light cast and will entangle the user with ragged tendrils that will proceed to decorate the user in scratches. This attack can be continued for a maximum of 5 turns, and the targets can attempt to fight the tendrils from entering the inky blackness or to escape it during this time.
Availability: Open
Spell name: Death's Grip
Spell Main Element: Dark
-Spell Sub Elements: --
Affinity Strength: 6
Function: Named for the sensation this attack brings, Shadow mages cast a shadow onto the target that winds around the body, applying pressure wherever it goes. The main point of focus is the target's neck, attempting to either break it or strangle the target enough to the point they are knocked totally unconscious. An extended use of this attack involves riddling the target's body with hard cuts when the shadows move as well as twisting around the body and applying a hard pressure in attempt to break bones.
Availability: Open
Spell name: Shadow Form
Spell Main Element: Dark
-Spell Sub Elements: N/A
Affinity Strength: 3 at Base
Function: User cloaks portions of their form in dense shadows, drawing energy from deep within their heart to create an armored form based upon them. The shadows are as hard as the strongest armors, with a unique mask of sorts sharing the aesthetic. Many individuals will find certain aspects of them enhanced or exagerated, while others find results never expected. The appearance of the shadows can vary wildly, from flowing like fire, hardening like steel, or shimmering like smoke or mist. Casters particularly skilled with this spell can summon pieces of the construct at a time, instead of the full form, draining less mana but requiring more focus.
Affinity- Refinement- Durability;
3-5: Cloth and chitin. 5
6-8: Leather, Scale, Iron. Appearance can be slightly adjusted with enough focus. 10
9: Steel Platemail. Appearance can be adjusted with minimal focus. 20
10: Mithral and other extremely rare materials. Appearance Can be adjusted freely, enhancing traits or diminishing them. Caster also recieves enhanced resistance to light magic. 40
Availability: Open
Spell name: Elemental Cut
Spell Main Element: Variable
-Spell Sub Elements: N/A
Affinity Strength: 4
Function: The user imbues and enhances their weapon with their primary element, providing different effects based on the element the weapon is imbued with.
Elemental Table:
Darkness: The weapon takes on a wispy form, and when striking, it passes through armor or weapons, cutting the flesh beneath.
Arcana: The weapon charges with raw, everflowing mana, glowing a pure pink color. Each hit drains the mana of the victim, restoring the mana of the user.
Chaos: The weapon itself is solid, but it flickers a lot, appearing unstable. Strikes with the weapon have a chance to insight fear, confusion, and hysteria in the victim.
Availability: Open
Spell name: Shadow illusions
Spell Main Element: Chaos
-Spell Sub Elements: Darkness
Affinity Strength: 6
Function: The user casts a wide radius of different shadow forms, ranging from abnormal humanoids to massive shadow like beasts. The shadows themselves are unable to inflict any physical damage, but if used properly it can cause panic or allow distractions for Dark mages to make a sneaky escape. Furthermore, sadistic mages can use these illusions for different "pranks" to torment different victims.
Availability: Open
Spell name: Shadow Latch
Spell Main Element: Darkness
-Spell Sub Elements: N/A
Affinity Strength: 3
Function: The caster sends out a shadow that grabs the target holding onto them, capturing the opponent and immobilizing them in place. Higher affinity shadow mages can unleash more at a single moment to a maximum of five. Likewise, higher affinity opponents can have an easier chance of escaping.
Availability: Open
Spell name: Afterglow
Spell Main Element: Light
-Spell Sub Elements: Darkness
Affinity Strength: 4
Function: The inverse of the afterimage effect, instead of the afterimage coming behind the caster, the image is sent first, acting as a feint to disrupt an enemies guard, while the caster comes with the real strike afterwards.
Availability: Open
Spell name: Black Moon
Spell Main Element: Darkness
-Spell Sub Elements: N/A
Affinity Strength: 2
Function: The caster sends a crescent slash fueled by darkness, through the surrounding shadows at a target's shadow. Whatever effect happens to the shadow, outwardly happens upon the target, dealing whatever knockback or stagger effect that may come. Furthermore, the attack deals internal damage to the target, potentially inflicting grave wounds.
Availability: Open
Spell name: Ensnaring Shadows
Spell Main Element: Darkness
-Spell Sub Elements:
Affinity Strength: 1
Function: The user can manipulate the darkness into a tangible state with tendrils lashing out and attempting to latch onto the target, tangling around them in an attempt to immobilise the target. It’s harder to break from the shadows with mages of higher affinities, but it is also much more difficult to capture larger targets if the mage is weaker.
Affinity - Creature Size
1 - Small
4 - Medium
7 - Large
10 - Dire Beast
Availability: Open
-Chaos-
-Arcane-
Spell name: Terrain Alteration
Spell Main Element: Arcane
-Spell Sub Elements: Fire, Water, Wind, Earth, Lightning, Metal, Flora, Shadow, Light, Chaos,
Affinity Strength: 7
Function: The caster performs a spell, unleashing mana around them in a large area and modifying the local area with magic and turning it into an environment more suitable for them based on their main elements. The area now changed provides them with conditions and resources to manipulate that would otherwise might not be there in such a large amount. Combinations of this spell can happen with multiple mages in one sitting, changing the environment totally into a strange hybrid but cannot form multiple conditions from one mage. This spell uses up 5 mana per post after it has been activated to keep going.
Availability: Open
Spell name: Mana Leech
Spell Main Element: Arcane
-Spell Sub Elements: Chaos
Affinity Strength: 5
Function: The caster tags their target at a close range, grabbing onto their mana stored in the body and ripping a chunk to replenish themselves. Stronger arcane mages are capable of taking larger amounts of mana per strike. If the mage’s mana is already full, it will not add over their cap.
Affinity - Mana taken (points)
5 - 10
6 - 20
7 - 30
8 - 40
9 - 50
10 - 60
Availability: Open