Base Races
Aug 8, 2018 1:09:14 GMT -8
Post by swiftyuki on Aug 8, 2018 1:09:14 GMT -8
Each race has a close relationship with very specific elements. However, despite the origin, some can inherit a different element from their parents, be born with an abnormal affinity, or can change their element by changing divine pledges. (When switching divine pledges, this is likely to only happen once or twice in a character's life. The character is likely to be refused after the first switch).
Humans: The most basic and capable of adapting to multiple forms of magic, their elemental affinity is tied to arcane magic.
Draconic: Scaly and winged, they are dragon halfings who hold a close affinity to fire.
Naga: Half human, half snake, they hold a close affinity to sand.
Centaur: Half human, half horse, they are elementally aligned to the earthen elements.
Avian: Adorned in feathers and the gift of flight, they are tied to the element of wind and sound.
High Elf: Tall and lean, the elves hold affinity with light.
Dark Elf: Skins as dark as night they blend into the shadows and manipulate darkness and create chaos.
Wood Elf: With flesh that blended with their natural surroundings, they hold a close alignment to floromancy.
Snow Elf: Skin as white as snow itself, they hold a close affinity to cryomancy.
Siren: Half fish, half human, they are tied to water and sound elements.
Wendigo: An eerie creature tied to darkness and death.
Druid: A being who is capable of shifting into an animal and may carry animalistic features in their humanoid form, they share alignment with Life and Hunt. This race also may share affinity to certain other elements depending on their animal form.
Druid subspecies affinity +1 to element listed, -1 to opposing element
Lizard - Fire, Poison
Snake - Sand, Poison
Crocodile, Iguana, Alligator - Water
Amphibians - Water/Poison
Pachyderm - Earth
Avian - Wind
Owl - Wind, Dark
Canine - Dark, Chaos
Feline - Chaos
Equine, Bovine - Earth, Flora
Piscene - Water
Aquatic Mammalia - Water
Insect, Arachnid - Poison
Mollusk - Poison, Water
Faunus: Cousins to the Druid, they lack the ability to shapeshift into a more feral aspect. However, Faunus remain animalistic in appearance. The appearance can be as minimal as a tail and ears (Kemonomimi) to as maximal as an anthropomorphic creature (Furry). Unlike the druids, they don't necessarily have as high a likeness to an element and are much more neutral as a result. *Refer to druid table for groups.
Dryad: A creature of animated flora, they are tied to the plant aspect from the earthen domain. They cannot change their element.
Naiad: Creatures of water, they are closely tied to the native element. They cannot change their element.
Shadows: Creatures of black who strictly serve the domain of darkness. They cannot change their element.
Vampire: Beings who feast on blood, they hold a permanent affinity to the domain of bloodshed. More information on vampire subspecies here.
Werewolf: Creatures of the hunt, they are aligned to the domain of war and the hunt.
Shapeshifters: Beings able to change their forms, they align heavily under the domain of chaos.
Sprites: Beings forged from the elements themselves, their forms are raw and tend to take a humanoid shape. They are solely dependent on the element they were made from and unable to switch due to this.
Incubi: Male creatures of Lust and Pleasure, serving under the God of Love. Are generally demonic in nature with inhuman skin tones and horns, although can have a variety of different attributes.
Succubi: Female demons of Pleasure, one of three races under the God of Love. These beings usually look demonic with horns, fangs and wings but there are a variety of different attributes they can have.
Concubus: Hermaphroditic Lust Demons, the third of the races under Aphrodesius, the God of Love. They possess sexual characteristics of males and females although they can be in a variety of fashions as can their other attributes, such as their wings, claws, tails and the like.
Humans: The most basic and capable of adapting to multiple forms of magic, their elemental affinity is tied to arcane magic.
Draconic: Scaly and winged, they are dragon halfings who hold a close affinity to fire.
Naga: Half human, half snake, they hold a close affinity to sand.
Centaur: Half human, half horse, they are elementally aligned to the earthen elements.
Avian: Adorned in feathers and the gift of flight, they are tied to the element of wind and sound.
High Elf: Tall and lean, the elves hold affinity with light.
Dark Elf: Skins as dark as night they blend into the shadows and manipulate darkness and create chaos.
Wood Elf: With flesh that blended with their natural surroundings, they hold a close alignment to floromancy.
Snow Elf: Skin as white as snow itself, they hold a close affinity to cryomancy.
Siren: Half fish, half human, they are tied to water and sound elements.
Wendigo: An eerie creature tied to darkness and death.
Druid: A being who is capable of shifting into an animal and may carry animalistic features in their humanoid form, they share alignment with Life and Hunt. This race also may share affinity to certain other elements depending on their animal form.
Druid subspecies affinity +1 to element listed, -1 to opposing element
Lizard - Fire, Poison
Snake - Sand, Poison
Crocodile, Iguana, Alligator - Water
Amphibians - Water/Poison
Pachyderm - Earth
Avian - Wind
Owl - Wind, Dark
Canine - Dark, Chaos
Feline - Chaos
Equine, Bovine - Earth, Flora
Piscene - Water
Aquatic Mammalia - Water
Insect, Arachnid - Poison
Mollusk - Poison, Water
Faunus: Cousins to the Druid, they lack the ability to shapeshift into a more feral aspect. However, Faunus remain animalistic in appearance. The appearance can be as minimal as a tail and ears (Kemonomimi) to as maximal as an anthropomorphic creature (Furry). Unlike the druids, they don't necessarily have as high a likeness to an element and are much more neutral as a result. *Refer to druid table for groups.
Dryad: A creature of animated flora, they are tied to the plant aspect from the earthen domain. They cannot change their element.
Naiad: Creatures of water, they are closely tied to the native element. They cannot change their element.
Shadows: Creatures of black who strictly serve the domain of darkness. They cannot change their element.
Vampire: Beings who feast on blood, they hold a permanent affinity to the domain of bloodshed. More information on vampire subspecies here.
Werewolf: Creatures of the hunt, they are aligned to the domain of war and the hunt.
Shapeshifters: Beings able to change their forms, they align heavily under the domain of chaos.
Sprites: Beings forged from the elements themselves, their forms are raw and tend to take a humanoid shape. They are solely dependent on the element they were made from and unable to switch due to this.
Incubi: Male creatures of Lust and Pleasure, serving under the God of Love. Are generally demonic in nature with inhuman skin tones and horns, although can have a variety of different attributes.
Succubi: Female demons of Pleasure, one of three races under the God of Love. These beings usually look demonic with horns, fangs and wings but there are a variety of different attributes they can have.
Concubus: Hermaphroditic Lust Demons, the third of the races under Aphrodesius, the God of Love. They possess sexual characteristics of males and females although they can be in a variety of fashions as can their other attributes, such as their wings, claws, tails and the like.