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Post by swiftyuki on Sept 11, 2018 22:03:51 GMT -8
The spells provided here are exclusive to specified groups and cannot be taught to people outside of them. You can find listed group information here.
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Post by swiftyuki on Sept 13, 2018 22:42:21 GMT -8
Arcanists Advocates of Love Mage Breaker Spell name: Nullify Spell Main Element: Arcane -Spell Sub Elements: All Affinity Strength: 7 Function: Although any mage can tap into this ability, it's a easier to train for those housed under the domain of pure arcane magic. This spell specialises in nullifying mages by striking them and keeping a concentration to prevent them from casting magic. The target in question can feel the restraint of invisible magic chains but have a hard time breaking these restraints. It does not stop them from moving, only from casting spells. Availability: Mage Breaker Dragon Scales Spell name: Ethereal Armour Spell Main Element: Lightning -Spell Sub Elements: Arcane Affinity Strength: 7 Function: This armour is conjured with lightning, casting off a vibrant cyan glow and compacting itself in a decorative style to make the user appear more draconic. While this spell is in effect, it will grant an additional lightning damage type to attacks and when in a melee setting, can induce a stun effect on the target. The armour only lasts for one battle and can be worn down after a certain number of rounds limited by the mage's affinity. The armour is visible proof to the oath sworn to protect all citizens within the cities they serve. In addition to this being a specialised spell, the armour can absorb damage but will degrade faster as a cost.
Affinity - Rounds Until Expiration - Rounds Against Super Effective Elements 7 - 5 - 2 8 - 10 - 5 9 - 20 - 10 10 - 30 - 15 Availability: Dragon Scales
Phoenix Guard Spell name: Phoenix's Blessing Spell Main Element: Fire -Spell Sub Elements: Arcane Affinity Strength: 7 Function: As part of the oath sworn with the Phoenix Guard, initiates are granted with a single pinion feather from the eldest phoenix existing. These pinions act as badges and charms, granting them with a special boon that keeps them full of energy and ready to fight. This feather grants a regeneration of mana and health by 1/8 the mage's max per round as a sign of the phoenix's rebirth to prime. Availability: Phoenix Guard
Spell name: Fire Branding Spell Main Element: Fire -Spell Sub Elements: Affinity Strength: 7 Function: A curse applied by fire mages as a brand on a target of choice. This is applied with physical contact, typically at the chest with the marking of the brand depending on the aesthetics of the user. The brand appears in a bright crimson tone against the user’s skin and can only be lifted by fire or chaos mages of the same or higher affinity.
While under effects of this curse, it is used as a form of imprisonment to the highest degree. When the afflicted target attempts to leave the specified radius of the caster, they will suddenly light aflame and continue to take burning damages until back within range or if the curse is released. Availability: Phoenix Guard
Beast Master Spell name: Call of the Wilds Spell Main Element: Life -Spell Sub Elements: Affinity Strength: 7 Function: A spell alerting all local fauna in the area and pushing them into an influence of alert and attack. This is the true mark of a beast tamer, the number of fauna increasing based on their affinity. The fauna are under influence of the spell for the duration of the encounter or until they are killed.
Affinity - Number of Fauna Attracted 7 - 5 8 - 10 9 - 15 10 - 20 Availability: Beast Master Exclusive Watchers Cult of Undeath Reapers Sanctioned Guard Windsurfers Sirens Umbral Sentinel Radiant Defender Acolyte Crystalline Sentry Vamphyr Spell name: Anesthetic Bite Spell Main Element: Blood -Spell Sub Elements: Affinity Strength: 1 Function: Vampires of varying subclasses have an ability to apply an anesthetic effect when they bite. While it's not mandatory, it's more common courtesy.
Affinity - Rounds Effective Since Bitten 1 - 1 2 - 2 4 - 4 6 - 8 8 - 16 10 - 32
Availability: Vampires
Assassins Guild Floral Spell name: Spore Effect: Control Spell Main Element: Flora -Spell Sub Elements: Affinity Strength: 3 Function: Most floral mages learn the trick of creating magic spores with various effects. A dangerous spell held as a secret through The Bouquet only, these spores can be used to temporarily control someone to do the mage's bidding. While under the effect, the victim is completely unaware of what is happening and if left alive after, will not recall whatever they did. Spores made by mages under an affinity of 7 can be filtered out with the use of a mask.
Affinity - Range - Max Number of People Controlled - Effect Subsides(Posts Total) 3 - Contact - 1 - 1PT 6 - 5ft - 2 - 3PT 9 - 7ft - 5 - 5PT 10 - 10ft - 10 - 10PT Availability: Apprenticeship - The Bouquet Harlequin's Troupe/Party Crashers
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